Iron Saints

2745
Rating
Iron Saints

Gang Information
Gang Type Orlock (HoI)
Dominion Type Orlock (HoI)
Gang Color
Campaign Test
Credits 5
Meat 0
Rating/Cost 2745
Reputation 11
Wealth 2815
Alignment Law Abiding
Allegiance Order
Alliance None
Gang Status Active
Owner Dagger_Drop
Fighter Types
Road Captain x1
Arms Master x2
Road Sergeant x2
Wrecker x1
Gunner x2
Greenhorn x3
Ambot x1
Cyber-mastiff x1
Prize Fighter x1
Total 14
Gang Territories
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Archaeotech
Campaign Territories
Archaeotech
Old Ruins The gang earns D3x10 credits from this Territory when collecting income. Additionally, add +1 to the dice roll for each Dome Runner attached to the gang.
Promethium Cache Whilst it control this Territory, three fighters in the gang gain incendiary charges for free. All fighters in the gang may re-roll Ammo checks for any weapon that has the Blaze trait.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Tunnels
Campaign Rackets
No campaign rackets
Equipment Cost
No stash found
Vehicle Type Cost Crew
No vehicles found

Test

Scenario vs. Rating Result Territory
Takeover Radiation Therapy 2,005 2,155 Winner Promethium Cache 1y
Settlement Raid Judge Jury Enforcer 1,610 2,155 Loser 1y
Fuel Hunt Radiation Therapy 1,520 1,735 Loser Slag Furnace 1y
Ambush 930 1,320 Winner Old Ruins 1y
Border Dispute Judge Jury Enforcer 1,280, Radiation Therapy 1,340 1,225 Loser 1y
Toll Bridge Deep Core Prospectors 1,320 1,130 Loser 1y
Ghast Harvest Judge Jury Enforcer 1,080, Radiation Therapy 1,310 1,305 Loser Promethium Cache 1y
The Trap Precinct #21 1,180 1,195 Winner Tunnels 1y
Border Dispute 855 1,100 Winner Archaeotech 1y

M WS BS S T W I A Ld Cl Wil Int XP
6" 3+ 3+ 3 4 2 4+ 2 5+ 5+ 5+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Fighting Knife - E - - S 1 -1 - Melee,Backstab
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Combat Shotgun - Salvo 4 12 +1 - 4 2 - 4+ Knockback,Rapid Fire (1)
Combat Shotgun - Shredder - T - - 2 1 - 4+ Scattershot,Template
WARGEAR Armored undersuit, Carapace Armor - Light
SKILLS Iron Stare, Nerves of Steel, Shotgun Savant
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 2+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
Arc Hammer E 1 - - S+3 3 -1 - Melee,Pulverise,Versatile
WARGEAR Armored undersuit, Mesh Armor, Cyber-mastiff,
SKILLS Iron Stare, Nerves of Steel
RULES Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade

215
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 6+ 4+ 3 3 1 3+ 1 9+ 6+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Flail - E - +1 S+1 1 - - Melee,Entangle
Plasma Pistol - Low 6 12 +2 - 5 2 -1 5+ Sidearm,Scarce
Plasma Pistol - Max 6 12 +1 - 7 3 -2 5+ Sidearm,Scarce,Unstable
WARGEAR Armored undersuit, Mesh Armor, Jump Booster
SKILLS Fearsome
RULES Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Plasma Gun - Low 12 24 +2 5 2 -1 5+ Rapid Fire (1),Scarce
Plasma Gun - Max 12 24 +1 - 7 3 -2 5+ Scarce,Unstable
WARGEAR Armored undersuit, Mesh Armor
SKILLS Lucky, Nerves of Steel
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

Lead Thrower
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 2 2 4+ 2 5+ 6+ 5+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Heavy Bolter 18 36 +1 - 5 2 -2 6+ Rapid Fire (2),Unwieldy
WARGEAR Armored undersuit, Suspensor, Mesh Armor,
SKILLS Lucky, True Grit
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

165
Credits
M WS BS S T W I A Ld Cl Wil Int XP
7" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
WARGEAR Armored undersuit, Mesh Armor, Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 4 1 4+ 1 7+ 7+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
WARGEAR Mesh Armor
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 4+ 3 3 1 4+ 1 6+ 6+ 7+ 7+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Mesh Armor,
RULES Gang Fighter (Ganger), Promotion (Specialist)

120
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Mesh Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)

80
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
WARGEAR Flak Armor
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)

120
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Combat Shotgun - Salvo 4 12 +1 - 4 2 - 4+ Knockback,Rapid Fire (1)
Combat Shotgun - Shredder - T - - 2 1 - 4+ Scattershot,Template
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke,Blast (*)
WARGEAR Flak Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Tunneling Claw - E - - S 2 -1 - Melee
Tunneling Claw-Ranged 4 8 - - 6 2 -2 5+ Melta,Scarce,Sidearm
Grav-Fist - Melee - E - - S 2 -1 - Melee,Pulverise
Grav-Fist - Ranged 6 12 +1 - * 2 -1 5+ Blast (3),Concussion,Graviton Pulse
WARGEAR Carapace Armor - Light,
SKILLS Nerves of Steel
RULES Cranial Governors, Excavation Automata, Valuable

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 1+ 3 3 1 4+ 1 7+ 6+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Savage Bite - E - - S 1 -2 - Melee,Disarm
RULES Loyal Protector, Watchdog

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+ 0
SKILLS Iron Jaw
RULES Bare Knuckle Fighter