The Ashhole Kings

3650
Rating
The Ashhole Kings

Gang Information
Gang Type Orlock (HoI)
Dominion Type Orlock (GotU)
Gang Color
Campaign Mercian dome the beginning
Credits 115
Meat 0
Rating/Cost 3650
Reputation 30
Wealth 4000
Alignment Outlaw
Allegiance Order
Alliance None
Gang Status Active
Owner Phayonyx
Outlander Materials
Power 17
Sustenance 0
Salvage 3
Fighter Types
Road Captain x1
Arms Master x1
Cyber-mastiff x1
Road Sergeant x2
Gunner x3
Wrecker x3
Orlock Cargo Servitor x1
Bullet Merchant x1
Ammo-Jack x1
Rogue Doc x1
Grease Monkey x1
Total 16
Settlement Defense Resources Toxicity
Ghost Town 2/2 5/5 5/5
Structure Type Benefits Build Costs
Isotopic Fuel Rod Supply +10 units of Power 15 Sustenance
Scrap Mine Supply +10 units of Salvage 10 Power, 5 Sustenance
Scrap Market Supply +10 units of any Material 5 Power, 5 Sustenance, 5 Salvage, Scrap Mine (Supply)
Water Still Supply +10 Units of Sustenance 15 Power
Habs Building Increase the settlement's Building Structure limit by 1 10 Power, 20 Sustenance, 10 Salvage
Drinking Hole Building Reduce the cost of Hired Guns and Hangers-on by 50% (rounding up) 10 Power, 20 Sustenance, 20 Salvage, Habs (Building)
Bullet Hall Building Add a Hired Gun to their gang free of charge 15 Sustenance, 10 Salvage, Drinking Hole
Minefields Defence Defender may place up to three booby traps anywhere at least 6" outside their opponent's deployment area 10 Power, 10 Salvage
Watchtower Defence Defender may place a Watchtower in their deployment area 20 Salvage
Workshop Building Reduce the cost of Defence Structures by 50% (rounding up) 20 Power, 10 Sustenance, 10 Salvage, Ammo-jack
Black Market Building Reduce the Legality of all items in the Black Market by 2 5 Power, 10 Salvage, Scrap Market
Scrap Reprocessing Plant Supply +20 units of Salvage 10 Power, 20 Sustenance, Habs
Equipment Cost
Sawn-off Surprise 20
Sawn-off Surprise 20
Sawn-off Surprise 20
Vehicle Type Cost Crew
No vehicles found

Mercian dome the beginning

Scenario vs. Rating Result Territory
Sneak Attack Burning Chains 2,605 2,550 Winner 6mth
Sneak Attack CyberPunks 2,655 2,550 Winner 6mth
Gunk tank Burning Chains 2,205 2,520 Loser 8mth
Gunk tank CyberPunks 1,575 2,545 Winner 8mth
Smash & Grab CyberPunks 1,575 2,545 Winner 11mth
Smash & Grab Burning Chains 2,145 2,545 Winner 11mth
Border Dispute Burning Chains 1,420 1,275 Winner 1y
Border Dispute CyberPunks 1,285 1,275 Winner 1y

M WS BS S T W I A Ld Cl Wil Int XP
6" 3+ 2+ 2 4 3 4+ 2 4+ 4+ 5+ 5+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Plasma Pistol - Low 6 12 +2 - 5 2 -1 5+ Sidearm,Scarce
Plasma Pistol - Max 6 12 +1 - 7 3 -2 5+ Sidearm,Scarce,Unstable
Meltagun 6 12 +1 - 8 3 -4 4+ Melta,Scarce
SKILLS Fearsome, Fixer, Headshot, Hip Shooting, Munitioneer, Trick Shot
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade

Nades for days
M WS BS S T W I A Ld Cl Wil Int XP
6" 2+ 3+ 3 5 2 4+ 2 7+ 5+ 6+ 7+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Grenade Launcher - Frag 6 24 -1 - 3 1 - 6+ Blast (3),Knockback
Grenade Launcher - Krak 6 24 -1 - 6 2 -2 6+
Grenade Launcher - Choke 6 24 -1 - - - - 5+ Blast (3),Gas,Limited
One King Punch - E - - 8 2 NA - Knockback,Pulverise,Shock,Concussion
WARGEAR Cyber-mastiff,
SKILLS Fearsome, King Hit, Lucky, Nerves of Steel, One Punch, Wyrd Save 2+
RULES Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 0+ 3 3 1 4+ 1 8+ 5+ 8+ 7+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Savage Bite - E - - S 1 -2 - Melee,Disarm
RULES Loyal Protector, Watchdog

Laserface
M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 2+ 3 5 2 3+ 2 5+ 4+ 4+ 5+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Mining Laser 18 24 - -1 9 3 -3 3+ Unwieldy
WARGEAR Photo-goggles,
SKILLS Lucky, Nerves of Steel
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 3+ 5 4 2 5+ 2 5+ 6+ 6+ 6+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Sawn-Off Shotgun 4 8 +2 - 3 1 - 6+ Plentiful,Scattershot
Heavy Bolter 18 36 +1 - 5 2 -2 6+ Rapid Fire (2),Unwieldy
Gas Shells-Saw-off Shotgun 4 8 +1 - - 1 - 6+ Blast (3),Gas,Limited,Single Shot
WARGEAR Photo-goggles, Servo harness - Partial,
SKILLS Lucky, Nerves of Steel
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 5+ 3 4 1 4+ 1 6+ 6+ 5+ 7+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
Shotgun - Executioner 4 16 -1 +1 4 2 -2 6+ Knockback,Limited
Gas Shells-Shotgun 4 18 +1 - - 1 - 6+ Blast (3),Gas,Limited,Single Shot
SKILLS Badzone Legend, Chronomancy - Flicker, Chronomancy - Freeze Time, Non-sanctioned Psyker
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 7+ 7+ 6+ 7+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Combat Shotgun - Salvo 4 12 +1 - 4 2 - 4+ Knockback,Rapid Fire (1)
Combat Shotgun - Shredder - T - - 2 1 - 4+ Scattershot,Template
Combat Shotgun - Firestorm - T - - 5 1 -1 6+ Blaze,Limited,Template
Gas Shells-Combat Shotgun 4 18 +1 - - 1 - 6+ Blast (3),Gas,Limited,Single Shot
WARGEAR Threadneedle Worms,
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 4+ 3 5 1 4+ 1 6+ 5+ 5+ 7+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
Gas Shells-Boltgun 12 24 +1 - - 1 - 6+ Blast (3),Gas,Limited,Single Shot
One Punch - E - - 8 2 N - Melee
WARGEAR Photo-goggles,
SKILLS Bullet Lord, One Punch
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 4+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Stub Gun - Dum-Dum Ammo 5 10 +1 - 4 1 - 4+ Limited,Sidearm
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
One Punch - E - - 8 2 N - Melee
WARGEAR Jump Booster,
SKILLS Hip Shooting, One Punch
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
3" 5+ 2+ 5 5 3 5+ 2 7+ 5+ 9+ 8+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Heavy Stubber 20 40 - -1 4 1 -1 4+ Rapid Fire (2),Unwieldy
Servitor Combat Weapon - E - - S 1 -1 - Knockback,Melee
WARGEAR Heavy Carapace Armor Upgrade, Mono-sight Upgrade,

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Rad-Autopistol 4 12 - - 3 1 - 4+ Rad-Phage,Rapid Fire (1),Scarce,Sidearm
Static Rounds-Autopistol 4 12 +1 - 3 1 - 4+ Limited,Rapid Fire (1),Shield Breaker,Shock,Sidearm
Warp Round-Autopistol 4 12 +1 - 3 1 - 4+ Cursed,Limited,Sidearm,Single Shot
Autopistol - Manstopper Rounds 4 12 +1 - 4 1 - 4+ Rapid Fire (1),Limited,Sidearm
Fragmentation Rounds-Autopistol 4 12 +1 - 3 1 -1 4+ Rapid Fire (1),Limited,Sidearm
SKILLS Fast Shot

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 3 1 5+ 1 9+ 7+ 6+ 7+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Hammer - E - - S+1 2 -1 - Melee,Power
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
WARGEAR Mesh Armor
SKILLS Munitioneer
RULES Gun-smith

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Laspistol 8 12 +1 - 3 1 - 2+ Sidearm,Plentiful
WARGEAR Medicae Kit
SKILLS Medicae
RULES Patch-up

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 5+ 3 3 1 4+ 1 8+ 7+ 7+ 5+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Maul - E - - S 2 1 - Melee
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
SKILLS Munitioneer
RULES Overcharge

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 2+ 4 3 1 3+ 1 9+ 8+ 9+ 9+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Sawn-Off Shotgun 4 8 +2 - 3 1 - 6+ Plentiful,Scattershot
Frag Grenade - Sx3 - - 3 1 - 4+ Grenade,Blast (3),Knockback
Blasting Charge SX2 - - - 5 2 -1 5+ Grenade,Knockback,Blast (5)
Demolition Charge - Sx2 - - 6 3 -3 * Grenade,Blast (5),Single Shot
Gas Shells-Saw-off Shotgun 4 8 +1 - - 1 - 6+ Blast (3),Gas,Limited,Single Shot
WARGEAR Photo-goggles, Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 9+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Plasma Pistol - Low x2 6 12 +2 - 5 2 -1 5+ Sidearm,Scarce
Plasma Pistol - Max x2 6 12 +1 - 7 3 -2 5+ Sidearm,Scarce,Unstable
Sawn-Off Shotgun 4 8 +2 - 3 1 - 6+ Plentiful,Scattershot
Gas Shells-Saw-off Shotgun 4 8 +1 - - 1 - 6+ Blast (3),Gas,Limited,Single Shot
WARGEAR Jump Booster
SKILLS Two-guns
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade