The Ashhole Kings

1665
Rating
The Ashhole Kings

Gang Information
Gang Type Orlock (HoI)
Dominion Type Orlock (GotU)
Gang Color
Campaign Mercian dome the beginning
Credits 0
Meat 0
Rating/Cost 1665
Reputation 19
Wealth 1665
Alignment Outlaw
Allegiance Order
Alliance None
Gang Status Active
Owner Phayonyx
Outlander Materials
Power 14
Sustenance 11
Salvage 8
Fighter Types
Road Captain x1
Arms Master x1
Cyber-mastiff x1
Road Sergeant x2
Gunner x2
Wrecker x2
Total 9
Settlement Defense Resources Toxicity
Ghost Town 0/2 5/5 2/5
Structure Type Benefits Build Costs
Isotopic Fuel Rod Supply +10 units of Power 15 Sustenance
Gunk Tank Supply +5 units of Power and Sustenance 5 Power, 5 Sustenance, 5 Salvage
Scrap Mine Supply +10 units of Salvage 10 Power, 5 Sustenance
Scrap Market Supply +10 units of any Material 5 Power, 5 Sustenance, 5 Salvage, Scrap Mine (Supply)
Water Still Supply +10 Units of Sustenance 15 Power
Underhive Shrine Building Always count as having the Home Turf Advantage 10 Power, 5 Sustenance, 5 Salvage
Habs Building Increase the settlement's Building Structure limit by 1 10 Power, 20 Sustenance, 10 Salvage
Equipment Cost
No stash found
Vehicle Type Cost Crew
No vehicles found

Mercian dome the beginning

Scenario vs. Rating Result Territory
Border Dispute Burning Chains 1,420 1,275 Winner 3mth
Border Dispute CyberPunks 1,285 1,275 Winner 3mth

M WS BS S T W I A Ld Cl Wil Int XP
6" 3+ 2+ 3 5 3 4+ 2 4+ 5+ 5+ 5+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Meltagun 6 12 +1 - 8 3 -4 4+ Melta,Scarce
WARGEAR Mesh Armor
SKILLS Fixer, Headshot, Munitioneer
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
6" 2+ 3+ 3 4 2 4+ 2 5+ 5+ 6+ 6+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
Shotgun - Executioner 4 16 -1 +1 4 2 -2 6+ Knockback,Limited
One King Punch - E - - 8 2 NA - Knockback,Pulverise,Shock,Concussion
WARGEAR Mesh Armor, Cyber-mastiff,
SKILLS Fearsome, King Hit, One Punch, Wyrd Save 2+
RULES Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 0+ 3 3 1 4+ 1 7+ 6+ 8+ 8+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Savage Bite - E - - S 1 -2 - Melee,Disarm
RULES Loyal Protector, Watchdog

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 2+ 3 4 2 4+ 2 5+ 6+ 6+ 6+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Mining Laser 18 24 - -1 9 3 -3 3+ Unwieldy
WARGEAR Photo-goggles, Mesh Armor,
SKILLS Lucky, Nerves of Steel
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Grenade Launcher - Frag 6 24 -1 - 3 1 - 6+ Blast (3),Knockback
Grenade Launcher - Krak 6 24 -1 - 6 2 -2 6+
SKILLS Iron Stare, Unstoppable
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 4 1 4+ 1 6+ 6+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
SKILLS One Punch
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+ 7
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Bolt Pistol 6 12 +1 - 4 2 -1 6+ Sidearm
WARGEAR Jump Booster
SKILLS Cool Target, Fearsome, Non-sanctioned Psyker, Scouring, Two-guns
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 6+ 7+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
SKILLS Badzone Legend
RULES Gang Fighter (Ganger), Promotion (Specialist)

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 4+ 3 3 1 3+ 1 9+ 8+ 8+ 8+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
WARGEAR Jump Booster
SKILLS Hip Shooting, Promethium-proof Killer
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade