The Expendables

1565
Rating
The Expendables

Gang Type Venators
Dominion Type Venators
Gang Color
Campaign
Credits 40
Rating/Cost 1565
Reputation 11
Wealth 1640
Alignment Law Abiding
Gang Status Active
Owner lordjim
Hunt Leader 4 x1
Hunt Champion 4 x1
Hunter 3 x4
Rogue Doc x2
Cyber-mastiff x1
Hunt Champion 3 x1
Total 10
Gang Territories
Promethium Cache Whilst it control this Territory, three fighters in the gang gain incendiary charges for free. All fighters in the gang may re-roll Ammo checks for any weapon that has the Blaze trait.
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Rogue Doc Shop The gang may recruit a Rogue Doc Hanger-On for free.
Drinking Hole
Campaign Territories
No campaign territories
Equipment Cost
Fighting Knife 15
Laspistol 10
Laspistol 10

Scenario vs. Rating Result Territory

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 2+ 3 4 2 3+ 1 5+ 5+ 6+ 5+ 10
Weapon Range Acc
S L S L Str D Ap Am Traits
Axe - E - - S+1 1 - - Melee,Disarm
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke
Hotshot Laspistol x2 8 12 +1 - 4 1 -1 4+ Sidearm,Plentiful
WARGEAR Armored undersuit, Photo-goggles, Infra-sight, Mesh Armor, Hazard Suit, Medi Skull,
SKILLS Fast Shot

M WS BS S T W I A Ld Cl Wil Int XP
4" 5+ 2+ 3 3 2 4+ 1 6+ 6+ 6+ 6+ 8
Weapon Range Acc
S L S L Str D Ap Am Traits
Stiletto Knife - E - - - - - - Melee,Toxin
Long Rifle 24 48 - +1 4 1 -1 4+ Knockback
WARGEAR Armored undersuit, Photo-goggles, Infra-sight, Mesh Armor, House Legacy Delaque,
SKILLS Marksman

M WS BS S T W I A Ld Cl Wil Int XP
4" 4+ 3+ 3 4 1 5+ 1 7+ 6+ 8+ 9+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Fighting Knife - E - - S 1 -1 - Melee,Backstab
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
WARGEAR Telescopic sight, Flak Armor

125
Credits
M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 3+ 3 5 1 5+ 1 7+ 6+ 8+ 9+ 6
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
Shotgun - Executioner 4 16 -1 +1 4 2 -2 6+ Knockback,Limited
WARGEAR Mesh Armor, Hazard Suit,

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 4+ 3 4 1 5+ 1 7+ 6+ 8+ 9+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Axe - E - - S+1 1 - - Melee,Disarm
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
WARGEAR Flak Armor, Hazard Suit

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+ 0
SKILLS Medicae

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+ 0
SKILLS Medicae

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 0+ 3 3 1 4+ 1 7+ 6+ 8+ 9+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Savage Bite - E - - S 1 -2 - Melee,Disarm
WARGEAR

M WS BS S T W I A Ld Cl Wil Int XP
3" 3+ 4+ 4 4 2 5+ 2 8+ 6+ 8+ 8+ 11
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Hammer - E - - S+1 2 -1 - Melee,Power
Plasma Pistol - Low 6 12 +2 - 5 2 -1 5+ Sidearm,Scarce
Plasma Pistol - Max 6 12 +1 - 7 3 -2 5+ Sidearm,Scarce,Unstable
WARGEAR Mesh Armor, Hazard Suit, Cyber-mastiff, House Legacy Orlock
SKILLS Rain of Blows

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 6+ 3 5 1 5+ 1 7+ 6+ 8+ 9+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Stub Gun - Dum-Dum Ammo 5 10 +1 - 4 1 - 4+ Limited,Sidearm
Power Knife - E - - S+1 1 -2 - Melee,Power,Backstab
WARGEAR Mesh Armor, Hazard Suit, House Legacy Escher