The Seven

1590
Rating
The Seven

Gang Type Venators
Dominion Type Venators
Gang Color
Campaign War & Peace
Credits 10
Rating/Cost 1590
Reputation 10
Wealth 1665
Gang Status Active
Owner Barberfett
Hunt Leader 1 x1
Hunt Champion 3 x1
Hunt Champion 1 x1
Hunter 2 x1
Hunter 3 x2
Hunter 1 x1
Sheen Bird x1
Rogue Doc x1
Total 9
Gang Territories
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Drinking Hole
Generatorium
Campaign Territories
Rogue Doc Shop The gang may recruit a Rogue Doc Hanger-On for free.
Generatorium
Drinking Hole
Corpse Farm
Equipment Cost
No stash found

War & Peace

Scenario vs. Rating Result Territory

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 4+ 3 4 2 3+ 2 7+ 6+ 6+ 6+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Power Sword - E - - S+1 1 -2 - Melee,Parry,Power
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
Reclaimed Autopistol 4 12 +1 - 3 1 - 5+ Sidearm,Rapid Fire (1)
WARGEAR Armored undersuit, Photo-goggles, Carapace Armor - Light,
SKILLS Nerves of Steel

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 5+ 4 4 2 5+ 2 7+ 5+ 8+ 8+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Hand Flamer - T - - 3 1 - 5+ Blaze,Template
Shock Baton - E - - S 1 - - Melee,Parry,Shock
WARGEAR Armored undersuit, Mesh Armor,
SKILLS Nerves of Steel, Unstoppable

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 2 4+ 2 7+ 6+ 7+ 7+ 8
Weapon Range Acc
S L S L Str D Ap Am Traits
Sword - E - +1 S 1 -1 - Melee,Parry
Scare Gas Grenade - Sx3 - - - - - 6+ Grenade,Blast (3),Gas,Fear
Needle Pistol 4 9 +2 - - - -1 6+ Sidearm,Scarce,Toxin,Silent
Shock Stave E 2 - - S+1 1 - - Melee,Shock,Versatile
WARGEAR Armored undersuit, Mesh Armor,
SKILLS Sprint

M WS BS S T W I A Ld Cl Wil Int XP
3" 4+ 4+ 3 4 1 5+ 1 6+ 6+ 7+ 6+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Plasma Gun - Low 12 24 +2 5 2 -1 5+ Rapid Fire (1),Scarce
Plasma Gun - Max 12 24 +1 - 7 3 -2 5+ Scarce,Unstable
Reclaimed Autopistol 4 12 +1 - 3 1 - 5+ Sidearm,Rapid Fire (1)
WARGEAR Mesh Armor,

M WS BS S T W I A Ld Cl Wil Int XP
4" 2+ 4+ 3 4 1 5+ 1 7+ 6+ 8+ 9+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Two-Handed Hammer - E - -1 S+1 3 - - Melee,Knockback,Unwieldy
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
Reclaimed Autopistol 4 12 +1 - 3 1 - 5+ Sidearm,Rapid Fire (1)
WARGEAR Photo-goggles, Mesh Armor,

M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 4+ 3 4 1 5+ 1 6+ 6+ 9+ 10+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Flamer - T - - 4 1 -1 5+ Blaze,Template
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
Reclaimed Autopistol 4 12 +1 - 3 1 - 5+ Sidearm,Rapid Fire (1)
WARGEAR Photo-goggles, Mesh Armor,

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 7+ 5+ 7+ 7+ 2
Weapon Range Acc
S L S L Str D Ap Am Traits
Fighting Knife - E - - S 1 -1 - Melee,Backstab
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Lasgun w/Hotshot 18 24 +1 - 4 1 -1 4+
WARGEAR Mesh Armor,

M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 6+ 3 2 1 3+ 2 8+ 7+ 8+ 9+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Beak & Talons - E - - S 2 -1 - Melee,Rending
WARGEAR

Hanger-On
M WS BS S T W I A Ld Cl Wil Int XP
5" 5+ 5+ 2 3 1 4+ 1 9+ 8+ 7+ 5+ 0
SKILLS Medicae