The Messengers

1605
Rating
The Messengers

Gang Type Delaque
Dominion Type Delaque
Gang Color
Campaign
Credits 12
Meat 0
Rating/Cost 1605
Reputation 10
Wealth 1557
Alignment Law Abiding
Allegiance Order
Alliance None
Gang Status Active
Owner Shiveker
Leader x1
Champion x2
Ganger x5
Juve x1
Hive Scum x2
Total 11
Gang Territories
Fighting Pit
Stinger Mould Sprawl
Settlement The gang earns D6x10 credits from this Territory when collecting income. Whilst it controls this Territory, the gang adds +1 to its Reputation. The gang may choose to roll two D6 after every battle. on a roll of 6 on either dice, the gang may recruit a single Juve from their House List for free. If both dice come up as a 6, then the gang may recruit a Ganger for free.
Workshop The gang may recruit an Ammo-jack Hanger-On for free.
Campaign Territories
No campaign territories
Campaign Rackets
No campaign rackets
Equipment Cost
No stash found

Scenario vs. Rating Result Territory

M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 3+ 3 4 2 3+ 2 6+ 6+ 5+ 6+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Meltagun 6 12 +1 - 8 3 -4 4+ Melta,Scarce
Flechette Pistol - Fleshbane 4 12 - - - - - 6+ Rapid Fire (1),Scarce,Sidearm,Toxin
Flechette Pistol - Solid 4 12 +1 - 3 1 - 4+ Rapid Fire (1),Sidearm,Silent
WARGEAR Infra-sight, Flak Armor, Displacer Field,
SKILLS Spring up

215
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 3+ 3 3 2 4+ 2 7+ 6+ 6+ 6+ 4
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Web Gun - T - - 5 - - 5+ Template,Web,Silent
WARGEAR Flak Armor,
SKILLS Hip Shooting

250
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 2+ 3 3 2 4+ 2 7+ 6+ 6+ 6+ 1
Weapon Range Acc
S L S L Str D Ap Am Traits
Choke Grenade - Sx3 - - - - - 5+ Grenade,Blast (3),Gas
Flechette Pistol - Fleshbane x2 4 12 - - - - - 6+ Rapid Fire (1),Scarce,Sidearm,Toxin
Flechette Pistol - Solid x2 4 12 +1 - 3 1 - 4+ Rapid Fire (1),Sidearm,Silent
WARGEAR Chem-synth, Hazard Suit,
SKILLS Gunfighter

110
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
Shotgun - Executioner 4 16 -1 +1 4 2 -2 6+ Knockback,Limited
WARGEAR Hazard Suit,

110
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
Shotgun - Executioner 4 16 -1 +1 4 2 -2 6+ Knockback,Limited
WARGEAR Hazard Suit,

95
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 2 3 1 4+ 1 7+ 6+ 7+ 7+ 5
Weapon Range Acc
S L S L Str D Ap Am Traits
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Lasgun w/Hotshot 18 24 +1 - 4 1 -1 4+
WARGEAR Hazard Suit,

M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Autopistol x2 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
WARGEAR Flak Armor

Hired Gun
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
Reclaimed Autogun 8 24 +1 - 3 1 - 5+ Rapid Fire (1)
WARGEAR Flak Armor,

Hired Gun
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 8+ 8+ 8+ 8+ 0
Weapon Range Acc
S L S L Str D Ap Am Traits
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
Reclaimed Autogun 8 24 +1 - 3 1 - 5+ Rapid Fire (1)
WARGEAR Flak Armor,

M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Lasgun w/Hotshot 18 24 +1 - 4 1 -1 4+
WARGEAR Hazard Suit,

95
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 4+ 3 3 1 4+ 1 7+ 6+ 7+ 7+ 3
Weapon Range Acc
S L S L Str D Ap Am Traits
Lasgun 18 24 +1 - 3 1 - 2+ Plentiful
Lasgun w/Hotshot 18 24 +1 - 4 1 -1 4+
WARGEAR Hazard Suit,