Doof
Forge Boss
M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | Total XP | XP | Advances | Cost | Adj | Kills |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
4" | 3 | 4 | 5 | 4 | 3 | 4 | 2 | 6 | 6 | 7 | 6 | 0 | 0 | 0 | 180 | 0 | 0 |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Advances | |||||
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Injuries | |||||
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Bionics | |||||
0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | -1 | 1 | 2 | Gene-Smithing | |||||
4 | 3 | 4 | 5 | 4 | 2 | 4 | 2 | 6 | 5 | 8 | 8 | Base | |||||
|
Equipment
Axe
10
Furnace Plates
5
Chainaxe
25
Natborn
20
Iron Flesh
10
Prime Specimen
10
Loadout
Skills
Nerves of Steel
Injuries
None
Special Rules
Gang Hierarchy (Champion)
Group Activation (1)
Tools of the Trade
Group Activation (1)
Tools of the Trade
Advances
Stats | XP | Cost | ||
Skills | XP | Cost |
Notes
(Nat born): +2 INT, +1 WP, -1 Cool;
(Iron Flesh) +1 Wound; (Prime Specimen) +1S
NERVES OF STEEL: To avoid pinned, make a Cool check. If passed, can choose to go prone and pinned, or not.
POST-BATTLE SEQUENCE
(Nat born) - STR/T cost 6XP (not 8XP) to increase;
DISARM (Chainaxe, Axe): hit roll of a 6, reaction attacks cannot use weapons.
RENDING (Chainaxe): wound roll of a 6, +1 damage or extra damage dice.
PARRY (Chainaxe): can force re-roll of 1x successful hit in melee.
(Iron Flesh) +1 Wound; (Prime Specimen) +1S
NERVES OF STEEL: To avoid pinned, make a Cool check. If passed, can choose to go prone and pinned, or not.
POST-BATTLE SEQUENCE
(Nat born) - STR/T cost 6XP (not 8XP) to increase;
DISARM (Chainaxe, Axe): hit roll of a 6, reaction attacks cannot use weapons.
RENDING (Chainaxe): wound roll of a 6, +1 damage or extra damage dice.
PARRY (Chainaxe): can force re-roll of 1x successful hit in melee.