Harken

2 Harken

Arms Master

M WS BS S T W I A Ld Cl Wil Int Total XP XP Advances Cost Adj Kills
6"23352427567 61 1 9 440 0 0
110020000210 Advances
000000000000 Injuries
000000000000 Bionics
000000000000 Gene-Smithing
533332427777 Base
Equipment
None
Loadouts (2)
Nades for days
Grenade Launcher w/Frag+Krak
65
Grenade Launcher-Choke Ammo
35
Cyber-mastiff
100
One King Punch
0
Skills
Fearsome
King Hit
Lucky
Nerves of Steel
One Punch
Wyrd Save 2+
Injuries
Critical Injury
Special Rules
Gang Hierarchy (Champion)
Group Activation (1)
Rule of Iron
Tools of the Trade
Advances
Stats XP Cost
Willpower3xp+5
Toughness10xp+30
Cool6xp+10
Cool4xp+10
Movement5xp+10
Toughness8xp+30
Weapon Skill6xp+20
Skills XP Cost
Lucky 6xp+5
Nerves of Steel 9xp+20
Notes
Harken O'Baron is a natural leader amongst men with an eye for potential and loyalty that would rival that of a cyber mastiff. What he lacks however is the aspiration to command a gang. In a skirmish, his presence drives his subordinates to greater heights and his dedication to his friend Matesko, make him a threat to all who rival the Kings.

Harken essentially founded the Ashhole Kings when he convinced Matesko to lead them and now he stands, fiercely by his side fighting fist and slug for their future.