Immortan Bo
Forge Tyrant
| M | WS | BS | S | T | W | I | A | Ld | Cl | Wil | Int | Total XP | XP | Advances | Cost | Adj | Kills |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 4" | 3 | 3 | 4 | 5 | 2 | 3 | 3 | 5 | 4 | 8 | 7 | 0 | 0 | 0 | 230 | 0 | 0 |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Advances | |||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Injuries | |||||
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Bionics | |||||
| 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | Gene-Smithing | |||||
| 4 | 3 | 3 | 4 | 4 | 2 | 3 | 3 | 5 | 4 | 8 | 7 | Base | |||||
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Equipment
Axe
10
Grenade Launcher w/Frag+Krak
55
Furnace Plates
5
Vatborn
0
Hyper Healing
15
Dermal Hardening
10
Loadout
Skills
Unstoppable
Injuries
None
Special Rules
Gang Hierarchy (Leader)
Group Activation (2)
Tools of the Trade
Group Activation (2)
Tools of the Trade
Advances
| Stats | XP | Cost | ||
| Skills | XP | Cost | ||
Notes
RECOVERY ROLL: (Unstoppable) Roll a d6 before making recovery roll. 4+ remove 1 flesh wound, or if none Roll 1x additional injury dice. (Hyper Healing) Roll 1x additional injury dice and pick one;
POST BATTLE SEQUENCE: D6 roll of 6, can remove 1x Lasting Injury and it effects.
DISARM (Axe): hit roll of a 6, reaction attacks cannot use weapons.
KNOCKBACK (Frag): hit roll is equal or higher than targets strength, moved 1” away from blast centre.
POST BATTLE SEQUENCE: D6 roll of 6, can remove 1x Lasting Injury and it effects.
DISARM (Axe): hit roll of a 6, reaction attacks cannot use weapons.
KNOCKBACK (Frag): hit roll is equal or higher than targets strength, moved 1” away from blast centre.