Crossbones Maeder Road Captain
345
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 3+ 3+ 3 4 2 4+ 2 5+ 5+ 5+ 6+ 0
Weapon S L S L Str D Ap Am Traits
Fighting Knife - E - - S 1 -1 - Melee,Backstab
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Combat Shotgun - Salvo 4 12 +1 - 4 2 - 4+ Knockback,Rapid Fire (1)
Combat Shotgun - Shredder - T - - 2 1 - 4+ Scattershot,Template
WARGEAR Armored undersuit, Carapace Armor - Light
SKILLS Iron Stare, Nerves of Steel, Shotgun Savant
RULES Gang Hierarchy (Leader), Gang Leader, Group Activation (2), Tools of the Trade
King Arms Master
370
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 2+ 3+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 0
Weapon S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
Arc Hammer E 1 - - S+3 3 -1 - Melee,Pulverise,Versatile
WARGEAR Armored undersuit, Mesh Armor, Cyber-mastiff,
SKILLS Iron Stare, Nerves of Steel
RULES Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade
Jax Arms Master
215
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 6+ 4+ 3 3 1 3+ 1 9+ 6+ 7+ 7+ 3
Weapon S L S L Str D Ap Am Traits
Flail - E - +1 S+1 1 - - Melee,Entangle
Plasma Pistol - Low 6 12 +2 - 5 2 -1 5+ Sidearm,Scarce
Plasma Pistol - Max 6 12 +1 - 7 3 -2 5+ Sidearm,Scarce,Unstable
WARGEAR Armored undersuit, Mesh Armor, Jump Booster
SKILLS Fearsome
RULES Gang Hierarchy (Champion), Group Activation (1), Rule of Iron, Tools of the Trade
Plasma Sam Road Sergeant
245
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 2+ 3 3 2 4+ 2 5+ 6+ 6+ 6+ 2
Weapon S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Plasma Gun - Low 12 24 +2 5 2 -1 5+ Rapid Fire (1),Scarce
Plasma Gun - Max 12 24 +1 - 7 3 -2 5+ Scarce,Unstable
WARGEAR Armored undersuit, Mesh Armor
SKILLS Lucky, Nerves of Steel
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
Lead Thrower
Mad Jack Road Sergeant
415
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 2 2 4+ 2 5+ 6+ 5+ 6+ 0
Weapon S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Grenade Launcher - Frag 6 24 -1 - 3 1 - 6+ Blast (3),Knockback
Grenade Launcher - Krak 6 24 -1 - 6 2 -2 6+
WARGEAR Armored undersuit, Mesh Armor
SKILLS Lucky, True Grit
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
Grenadier
Mad Jack Road Sergeant
415
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 2 2 4+ 2 5+ 6+ 5+ 6+ 0
Weapon S L S L Str D Ap Am Traits
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Heavy Bolter 18 36 +1 - 5 2 -2 6+ Rapid Fire (2),Unwieldy
WARGEAR Armored undersuit, Suspensor, Mesh Armor,
SKILLS Lucky, True Grit
RULES Gang Hierarchy (Champion), Group Activation (1), Tools of the Trade
Harley Wrecker
165
Credits
M WS BS S T W I A Ld Cl Wil Int XP
7" 4+ 5+ 3 3 1 3+ 1 9+ 7+ 8+ 8+ 1
Weapon S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Autopistol 4 12 +1 - 3 1 - 4+ Sidearm,Rapid Fire (1)
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
WARGEAR Armored undersuit, Mesh Armor, Jump Booster
RULES Fast Learner, Gang Fighter (Prospect), Hot-headed, Promotion (Champion), Tools of the Trade
Old Grimm Gunner
180
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 4+ 3+ 3 4 1 4+ 1 7+ 7+ 7+ 7+ 3
Weapon S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Boltgun 12 24 +1 - 4 2 -1 6+ Rapid Fire (1)
WARGEAR Mesh Armor
RULES Gang Fighter (Ganger), Promotion (Specialist)
Miss “Fire Gunner
125
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 4+ 4+ 3 3 1 4+ 1 6+ 6+ 7+ 7+ 2
Weapon S L S L Str D Ap Am Traits
Autogun 8 24 +1 - 3 1 - 4+ Rapid Fire (1)
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Mesh Armor,
RULES Gang Fighter (Ganger), Promotion (Specialist)
Moxie Greenhorn
120
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 3
Weapon S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Chainsword - E - +1 S 1 -1 - Parry,Rending,Melee
Incendiary Charge - Sx3 - - 3 1 - 5+ Blast (5),Blaze,Grenade
WARGEAR Mesh Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
Mick Greenhorn
80
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 0
Weapon S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Shotgun - Scatter 4 8 +2 - 2 1 - 4+ Scattershot
Shotgun - Solid 8 16 +1 - 4 2 - 4+ Knockback
WARGEAR Flak Armor
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
Tony Greenhorn
120
Credits
M WS BS S T W I A Ld Cl Wil Int XP
6" 5+ 5+ 3 3 1 3+ 1 7+ 8+ 8+ 8+ 0
Weapon S L S L Str D Ap Am Traits
Stub Gun 6 12 +2 - 3 1 - 4+ Sidearm,Plentiful
Combat Shotgun - Salvo 4 12 +1 - 4 2 - 4+ Knockback,Rapid Fire (1)
Combat Shotgun - Shredder - T - - 2 1 - 4+ Scattershot,Template
Smoke Grenade - Sx3 - - - - - 4+ Grenade,Smoke,Blast (*)
WARGEAR Flak Armor,
RULES Fast Learner, Gang Fighter (Juve), Promotion (Specialist)
BL1TZCR4NK Ambot
325
Credits
M WS BS S T W I A Ld Cl Wil Int XP
4" 3+ 5+ 5 5 3 5+ 2 8+ 6+ 8+ 9+ 0
Weapon S L S L Str D Ap Am Traits
Tunneling Claw - E - - S 2 -1 - Melee
Tunneling Claw-Ranged 4 8 - - 6 2 -2 5+ Melta,Scarce,Sidearm
Grav-Fist - Melee - E - - S 2 -1 - Melee,Pulverise
Grav-Fist - Ranged 6 12 +1 - * 2 -1 5+ Blast (3),Concussion,Graviton Pulse
WARGEAR Carapace Armor - Light,
SKILLS Nerves of Steel
RULES Cranial Governors, Excavation Automata, Valuable
Spades Cyber-mastiff
0
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 1+ 3 3 1 4+ 1 7+ 6+ 8+ 8+ 0
Weapon S L S L Str D Ap Am Traits
Savage Bite - E - - S 1 -2 - Melee,Disarm
RULES Loyal Protector, Watchdog
Mulligan Prize Fighter
40
Credits
M WS BS S T W I A Ld Cl Wil Int XP
5" 3+ 5+ 4 3 1 4+ 1 8+ 8+ 7+ 8+ 0
SKILLS Iron Jaw
RULES Bare Knuckle Fighter
Iron SaintsOrlock (HoI)
2745
Rating
Gang Details
Type Orlock (HoI)
Campaign Test
Credits 5
Meat 0
Reputation 11
Wealth 2815
Alliance None
Allegiance Order
Territories
Settlement
Archaeotech
Archaeotech
Old Ruins
Promethium Cache
Settlement
Tunnels