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  1. Insurgent

    Why don't Marines jump?

    Am I the only one who has seen jump packs on the backs of Space Marines for over 30 years...? Rogue Trader is a little bit before my time but I heard a rumor that Space Marines had a jump capability back then. Even in 2nd Edition it seemed a little weird that you could plainly see jump packs...
  2. Insurgent

    Gangs Vs. Kill Teams

    Holy Crap! I'm glad to hear somone had a good time with this merging of campaign systems. I still think you can run SWA squads as baseline infantry in a military command heiarachy. This would do a lot to explain their funding structure and their need to lock down power sources (Isotopic fuel...
  3. Insurgent

    Gangs Vs. Kill Teams

    I would use the old Ash Wastes rules if you can. Blood Donor's vehicle rules are still the best. https://yaktribe.games/community/threads/streamlined-necromunda-vehicle-rules.2817/
  4. Insurgent

    ORB Do Outlaws get Giant Killer Bonus?

    Simple question. Do Outlaw/Outlander gangs get the Giant Killer Bonus? If yes, is that income profit that goes directly into their stash? I can't find an ORB reference to this anywhere.
  5. Insurgent

    ORB Eldar Scout Cameleoline Cloak cost?????

    My build for Marines is 365 in Inquizimunda and 380 in Gangs of NU ORK. I do give all Marines swords and grav-chutes, but I pretty much follow the equipment load-out in the Outlanders book. Inquizimunda power armor is way to cheep at 50+D6 for non-enclosed and 60+D6 enclosed but the...
  6. Insurgent

    ORB Eldar Scout Cameleoline Cloak cost?????

    My pricing for an Eldar Scout is 395, with no skills. Which is significantly more than the 250 at the back of Outlanders. The Inquizimunda Xenos Ranger profile bumps 15 points on top of the starting Eldar profile of 60 for 75 starting base. It bumps BS, I, Ld: +1, but other than that its not...
  7. Insurgent

    ORB Eldar Scout Cameleoline Cloak cost?????

    Thanks, I couldn't find a 2nd edition listing for Cameleoline. If you found it in the 2nd edition rules, 50 points sounds about right. I realize the ratios are 1:10 translations from 2nd edition. I'm just trying to make a gang of Eldar Scouts. I've got three of them, I gave the leader a needle...
  8. Eldar Scouts

    Eldar Scouts

  9. 20220410_120826.jpg

    20220410_120826.jpg

    Eldar Scouts
  10. Insurgent

    ORB Eldar Scout Cameleoline Cloak cost?????

    Anyone know how much an Eldar Cameleoline Cloak cost in anything resembling Second edition or ORB rules? I looked in Inquizimunda & Gangs of NU ORK and couldn't find anything. Those are usually my fall backs for obscure equipment. Shadow War Armageddon described camo gear as cameleoline but had...
  11. Insurgent

    ORB Space Hulk for the Hive City...& Space Hulk PDFs???

    Has anyone ever mused on using Space Hulk 89' first edition rules for gang scenarios in the Hive City? Even though I am having a hard time doing downloads of the files I can see that there is a "Mission Generator" with six scenarios. I'm not familiar with how Space Hulk games play but could this...
  12. Insurgent

    ORB Is the gateway there in the Rescue scenario?

    TWO QUESTIONS: #1 Since it is still technically a Raid Scenario is the gateway still present on the tabletop just in case you want to take care of some extra business during a rescue? #2 Does the prisoner lose his equipment even if he is freed? In the rescue scenario it says he only has a knife...
  13. Insurgent

    ORB Errant flamer templates in hand to hand combat

    Under the premise that hand flamers and exterminator cartridges can be used in HtH can the flame template shoot out of the combat and effect models under the template? We encountered a situation where an exterminator was used to deliver a HtH blow and behind the HtH opponent were an additional...
  14. Insurgent

    ORB Pit Slaves acquires Isotropic Fuel Rod and thus settlement.

    The Pit Slave gang actually made an alliance with the Scavvy gang to recruit Scavvies that cost the same as house juves. There weapon skill is marginally better but its only fair that they continue to have poor ammo rolls. We decided that at 21 experience (and with an additional 25 cred expense)...
  15. Insurgent

    ORB Throw the first Tox Bomb.

    Thats just sad. I will have to see if I can come to a compromise with my gaming comrades.
  16. Insurgent

    ORB Can you trade a fake Rat-skin Map?

    Could you trade a fake Rat-Shin map with someone without disclosing it was fake before the transaction? Discus...
  17. Insurgent

    ORB Throw the first Tox Bomb.

    Is a Scavvy Boss really the only gang member that can throw a Tox Tomb...ever?
  18. Insurgent

    ORB Pit Slaves acquires Isotropic Fuel Rod and thus settlement.

    Can they collect Juves and if so what kind (gang type). And can I modify them post recruitment?
  19. Insurgent

    ORB Scavvy got Specialist Techno skill. Can I even buy common items not on the Scavvy weapons list?

    N95 Question: Can I even buy common items not on the Scavvy weapons list?
  20. Insurgent

    Comment by 'Insurgent' in media 'logo'

    Finally, someone gets it around here.