Can a fighter who is seriously injured use their Lightning Reflexes skill when charged by an enemy?
Lightning Reflexes:
Can make a free Retreat (Basic) action when Engaged,
before an enemy makes any attack action or additional
actions.
Can only be used once per round, regardless of whether it
was successful or not. The fighter can still activate as normal
later if Ready.
Charge (Double)
Make a Move (Simple) action, adding D3” to the distance.
During a charge, the fighter can move within 1” of a Standing
(Active or Engaged) or Prone (Pinned or Seriously Injured)
enemy (or more than one if they wish), but if they do, they
must have sufficient movement to get into B2B with at least
one enemy, becoming Engaged. If not, they must stop 1”
away. The Charging model doesn't need to see the target
before charging.
If Engaged at the end of the action, the attacker must
immediately make a free Fight (Basic) action. If ending up
within 1” of a Seriously Injured enemy, they can make a free
Coup de Grace (Simple) action instead.
Lightning Reflexes:
Can make a free Retreat (Basic) action when Engaged,
before an enemy makes any attack action or additional
actions.
Can only be used once per round, regardless of whether it
was successful or not. The fighter can still activate as normal
later if Ready.
Charge (Double)
Make a Move (Simple) action, adding D3” to the distance.
During a charge, the fighter can move within 1” of a Standing
(Active or Engaged) or Prone (Pinned or Seriously Injured)
enemy (or more than one if they wish), but if they do, they
must have sufficient movement to get into B2B with at least
one enemy, becoming Engaged. If not, they must stop 1”
away. The Charging model doesn't need to see the target
before charging.
If Engaged at the end of the action, the attacker must
immediately make a free Fight (Basic) action. If ending up
within 1” of a Seriously Injured enemy, they can make a free
Coup de Grace (Simple) action instead.