By all means @Meavar I would love to see some input on a stealer powers table, even if its just broad ideas for me to flesh out.
Some potential ideas for summoning:
Things to bear in mind when worrying about hordes of cheap mooks spamming summons:
Let me know where you all stand on this and I will do my best to come to a solution. Will be working on finishing the chaos tables this evening so expect to see them soon.
Some potential ideas for summoning:
- A model may only summon before the game. That cuts back on having too many Daemons about. Would lose the potential for perils and daemons turning on you though.
- Alternatively make the powers "once per game". That stops models having multiple daemons but also makes level 1 mooks pretty crappy once their daemon has been summoned.
- Make summoning powers only available to Level 2+ Wyrds (i.e. re-roll if you are level 1).
- Make god-specific powers only available to models with a Mark of chaos. Means only weaker Daemonology summoning available to cheap fodder.
- Model that fails Psychic Test MUST try again next turn, and the next, and the next until a Daemon is summoned. If he chooses not to or is unable to try again for any reason (i.e. pinned or down), he automatically suffers perils (i.e. once the ritual is started, it can't be stopped without some daemonic retribution).
- Rather than summoning at the end of the turn, have the summoner wait round until the beginning of their next turn before the summoning happens. Gives the opponent a whole turn to interrupt the summoning.
Things to bear in mind when worrying about hordes of cheap mooks spamming summons:
- Mooks will have to roll the correct power first.
- Mooks generally have low Ld so are likely to fail a lot, especially on the -2Ld versions of powers.
- Mooks will be Level 1 so higher chance to perils than others.
- Mooks will still cost at least 55TG (human juve level 1 Wyrd with no weapons or gear) and usually more like 75-80 (giving them an autogun or a pistol and sword) so aren't exactly "expendable".
- If the "expendable" Mook dies (from getting shot or his head exploding etc), you have lost a very rare and precious gang member.
- If players in your group are spamming "summoning mooks" tell them to piss off.
Let me know where you all stand on this and I will do my best to come to a solution. Will be working on finishing the chaos tables this evening so expect to see them soon.