Okay folks, after some
moderate peer-pressure and a good pair of games under our belts this weekend (myself and
@Ptrix having scheduled this past Saturday for the long-awaited rescue of the Catwalk Crazies
Sally One Eye)
Here is my attempt at a succinct battle report (may the hive goddess have mercy on our souls…)
RESCUE MISSION – HIVE SECTOR ZERO-GEE-GEE – UNKNOWN DOME [ARCHEOTECH RATING 72%] - OUTLANDS
Defenders: King Khronus and the Brass Brotherhood (Pit Slaves)
Attackers: The Catwalk Crazies (Escher)
THE SETUP
@Ptrix would be undertaking a bold rescue mission after having left
“ol’ Sally” to languish at the hands of the
Kinky King Khronus and his
brazen brass brotherhood for far too long.
First-off, roll for old battle wounds; none to worry about (despite the
Catwalk Crazies having a grand total of 7 x OBW amongst the gang!)
The Crazies were not perturbed one bit by the prospect of venturing into the gloomy domain of the outlands and were all feeling in surprisingly fine fettle.
With the overwhelming difference in gang rating (
The Crazies near the top of “The S0gg” and
The Brotherhood closer to the “
S0gg-bottom” if you will - which is just were they like it!) the pit slaves were brimming with confidence and hubris and rubbing their hands? (claws, shears, saws and drills) together at the possibility of a giant killer bonus!
They organized themselves into groups with the two deadly pit-fighter brothers
Kaal &
Baal having been tasked with guarding the captive with the assistance of the deranged
Pyrex (pit-slave) whilst the rest of the gang were away presumably trawling the dome for cursed chaos archeotech, or perhaps just scavenging for oil and cogs!).
All three gangers having sprint skills, high toughness or multiple wounds would presumably allow them to survive the first hail of inevitable fire and respond to threats quickly once the alarm was (hopefully) raised, although on reflection and after a
kindly reminder from
@Ptrix (after I had deployed!) that it might have been better to use
King Khronus himself with his ‘double fear’ and initiative 6 for spotting ranges etc…) nevermind...
ON WITH IT I SAY! (King Khronus’s voice = Brian Blessed)
@Ptrix rolled for his gang participants:
The ever-taciturn
Persephone hand-picked her best gals for the mission selecting
Celeste with her trusty “sun-gun” with the quick-witted and trigger-happy
Lexy providing autogun ranged support and the Infamous bionic-legged
Molly-Sue being perfect for the lightning-fast rescue-mission, finally the wise and matronly
Persephone herself chose to oversee the whole operation herself, such is her devotion to the gals.
The board had been set-up prior, but we tweaked it a bit for the scenario and added a bunch of scatter in the form of some old lego technic miner wheels which when stacked to make great little detailed silo’s / furnaces / vats of toxic sludge etc… combined with ten-tonnes of lego tyres for some low-level cover (presumably this part of the hive was at some point a tyre / wheel factory supporting the demands of the expansion of the early imperium)
(oh yes, and the ever-present Pringles™ tube serving both as a subtle underhive advertising ploy, line of sight blocker and mid-game snackage)
The board was looking good to go.
TURN 1
The Pit-fighters positioned themselves close to the chained-up
Sally-one-eye and began sentry duty whilst
Perspehone and
Celeste silently took-up positions atop the high tower ready to provide fire support once the hidden Molly Sue had sprung the captive as planned.
The quick-witted
Lexy advanced up to cover behind a silo at ground level to provide covering fire for
Molly Sue (should she need it).
TURN 2 & 3
After two turns of “sentry shenanigans”
Persephone was ready and spotted her chance to unleash a hail of bolter fire at the unwitting
Baal who had wondered into her gunsights for just long enough to make it worthwhile, it was time to spring the rescue and she signalled to the rest of the gang to “let-her-rip gals”.
Within a ‘Slick-City Second’
Molly Sue sprung into action and was able to reach the doped-up and bound
Sally and deftly set to freeing her and slapping-her into consciousness after weeks of exposure to the pit-slaves scented candles, ambient techno and electronica (Enya CD’s) and lavender bath-salts!
The bolter fire pinned
Kaal as he scrabbled for cover behind a nearby bulkhead and a burst of bright plasma-fire exploded near
Baal and
Pyrex pinning the pit-fighter and wounding
Pyrex rendering the pit-slaves unable to respond with any alacrity whatsoever (just as
Perspehone had planned…, “smooth as a servo-cherubs bottom”).
However the temperamental sun-gun had overheated and vented gas at the frustrated
Celeste knocking her off the ledge to the level below as she was taken by surprise by the oven-like gas of her own weapon.
With the alarm raised It was then that The King arrived with his newly recruited Techno
Cerberus (discovered wandering the wastes and muttering to himself)
Khronus made his grande appearance announcing the recruitment of the Techno as “an end to all the tech-faults“ the pit-slaves had been having with their limbs, however no-one could hear his grande decree as he had arrived at the opposite end of the table! And with his “Khronik gout” (leg-wound) and the need to remain safely behind cover to avoid the bolter / autogun / plasma fire, The King already knew he would probably be too late to reach the impish Catwalk Crazies and vent his fury before they could make-good the escape with their rescued comrade.
TURN 4
Molly Sue and The freshly freed
Sally began to make good their own escapes and headed for home turning to run towards where they had entered.
However, “it’s not over until the fat-guilder giggles” (as they say in S0gg-bottom) and just in the nick of time the embittered pit-slave
Velcro arrived with the freshly recruited
Blackrat (a new addition to the gang aiming to provide a bit of ‘healthy-stealth’ and much-needed additional ranged support, as well as the increased chance of more territory to loot after a win!)
Blackrat knew immediately what was expected of him as Velcro’s brow furrowed and he gestured towards the Escher’s in the distance running a finger across his throat to signal his intent. The ratskin scout levelled his ‘sacred laser-musket’ at the motion-blur of Molly-Sue sprinting on her blade-feet, his native instinct and the whispers of the hive spirits told him when to fire, he unleashed a salvo of laser-fire and brought the bionic-babe to the ground.
Spotting his sworn enemy
Persephone in the distance
Velcro sprinted full-speed in her direction and took-up a position behind a concealing bulkhead he took a deep breath and readied himself for vengeance.
Meanwhile the new pit-slave techno advanced-up and began to mutter at
Pyrex who motioned for him to help with the steaming plasma burns on his legs, ignoring his new friend’s plight he glared at the bulkhead in front of him and head-butted it, realizing suddenly it was blocking his way to the enemy (what a strange guy?!)
TURN 5
Lexy left early with her Autogun shouldered, deciding her boss and the rest of the gals had things nicely sewn-up, and suddenly realizing that if she left now she could still get back home in time to catch the latest episode of
Orange is the New Black!
Spotting the newly-arrived reinforcements and the danger they posed to the remaining Eschers making their escape,
Celeste scaled the ladder beneath her and hunkered-down behind a pile of tyres, setting her sun-gun to low power (just in case!) she unleashed a torrent of plasma at the ratskin, when the plasma-cloud had cleared, the ratskin was no-where to be seen, (presumably) vaporized completely, however a wyrd chittering noise could be heard echoing through the hive gloom…, it gave her the shivers.
Taking a well-earned chance to catch one of the escher interlopers
Kaal charged
Celeste, taking the heavy by surprise he brought his hammer down across her skull and slid the thin-end of his shears between her ribs like he was shivving an inmate in the showers of an asteroid-belt penal-mine, however she was not the easy prey he though she was and despite landing two fatal blows that would have decimated a normal ganger,
Celeste shrugged-off the pit fighters aggressive advances and countered by head-butting him in the chin with the back of her skull and smashing his armored crotch with the butt of her plasma gun, he winced, exhaled and stumbled back warily as she turned to face him, glancing to something moving quickly to his left
Kaal was suddenly met by the steely glare of
Persephone who had arrived behind him as they had been grappling.
Outnumbered (and arguably outmatched) the sadistic pit-fighter was looking down the barrel of
Persephone’s laspistol, a lunatic smile spread across his face and he span on his feet pirouetting in a practiced move that had served him well in the pit-fights of his youth, but the Escher matriarch was wise to his tricks and squeezed the trigger aiming fast and low and catching
Kaal with an instant spike of red-hot laser charge, the blast caught him right in the eye, his spin was interrupted and he clattered to the ground screaming in abject agony.
As if summoned by
Kaal’s wailing, more pit-slave reinforcements arrived in the form of
Rust-in-his-hair and his best friend
Kevlar, both exhausted from a hard-day scavenging the wastes for food and spare parts, at first they didn’t notice the distant violence, until the King bellowed “PERSEPHONE!!” and fired-off a plasma-grenade in rash retribution for the injury of one of his cherished sons, the grenade hit its target and exploded in a cascade-cluster of white-hot doom, both
Celeste and
Persephone were knocked off their feet.
With such a crescendo of action and relentless violence the game ended with
@Ptrix taking a voluntary bottle, however the Eschers had won by freeing their captive ganger thanks to the immaculate planning of
Persephone and super-human skills of
Molly-Sue.
But at what cost…?
POST-GAME
All the escher fighters down made full recoveries,
Kaal the sadistic pit-fighter was blinded in one eye (obviously!) reducing his ballistic skill from 0 to -1!
Cerberus the new Pit Slave Techno got an attack advance and was promptly equipped with a chainsaw (for WYSIWYG) and the escher heavy
Celeste learned a new trick from her tangle with the pit-fighter
Kaal and rolled an extra attack.
Income generation was tricky for The Crazies, but King Khronus was able to squeeze a healthy profit from his cursed archeotech horde and also gambled twice and won! - Life ain't so bad for a sadistic perverted outlaw pit-slave "king" eh?
Apparently
@Malo ‘s bots think Blackrat is dead, but the Hive Goddess thinks otherwise (I re-rolled-him up as new ratskin scout for the next game, and managed to roll a BS advance, so now he’s even better!, GoooOOOOO BlackRAT!)
Not much else to report post-game despite a ludicrously violent rescue, we went-on to play another game (an ambush scenario, which I won!), I’ll try to do a write-up on this one too at some point.