A thread for discussing all rules about items.
I'll try and regroup here the suggestions that have already been made in other threads.
I think general discussions about Blast, Template, Rapid fire and how they interact with Shooting can stay in the Shooting thread though.
I'll try and regroup here the suggestions that have already been made in other threads.
I think general discussions about Blast, Template, Rapid fire and how they interact with Shooting can stay in the Shooting thread though.
For armour, I think we should introduce the concept of 'layers'.
I think currently we functionally have a main layer, an underlayer, and an overlayer.
A fighter can only have one piece of wargear (just move all armour to a type of wargear) per layer.
We may even want to reduce the number of layers to prevent fighter stacking armours for insane saves.
With Armour I'd rather go for the functionally simpler method of tweaking things like Ablative Overlay or Armoured Undersuit from 'May be worn in addition to armour' to 'may be combined with one piece of armour' so you can have an undersuit and armour, or an overlay and armour, but not both.
My solution is very simple, divide armour into 3 categories:
A fighter can max have 1 of each. Armour is flak, carapace, hazard suit, mesh, you know it already. Combined armour are items that improve/modify armour. So stuff like shields, undersuit, bodyglove and ablative overlay. And fields are fields, they haven't changed or been expanded since Gang War 3 I believe?
- Armour
- Combined Armour
- Field Armour
That's all fine, except that this means Subjugators & Van Saar get effectively no benefit from their Shields as both of those couldn't then be stacked with the bodyglove/underlay. There's a vague benefit from attacks out of their Vision Arc, but I wouldn't say the stacking of these are a problem.
I'd suggest Shields are a separate category entirely, clarifying that you can only get benefit from 1 shield at once.
Frankly the biggest problem is the Ablative Overlay, which we've houseruled to not exist...
The problem with shields is that some are Weapons while other are Wargear.
The reasons for having a clear rules on armour with limitation are:
Carrying 5 weapons on the other hand does not have these problems. We have multiple models today that RAW can carry 5 weapons. Any tooled up bounty hunter armed to the teeth for example. Balance is also not an issue. Even if the rules supported unlimited weapons, the fighter would still not be any 'better' from it. It would instead be awful bloat.
- Balance: Purchasing 3x undersuit is broken and Necromunda is not a place where fighters should have terminator saves.
- Logic: How do a fighter wear and benefit of carrying 3 shields and mesh, flak and heavy carapace armour? Doesn't make any sense.
I can agree that there should be some limit to amount of weapons. It can't be 100, but it's not a problem if it's 5 or 3 in my opinion.
Some shields are weapons even. A solution could be to limit shields to max 1, and apply that to anything that includes the word 'shield'? So it would apply to all.
Fighter should be allowed 1 suit of armour, 1 undersuit (either body glove or undersuit), 1 shield and maybe 1 additional source of armour save tops.
We could also add a rule that armour save can never be better than 2+ before negative modifiers such as AP are applied.
For weapon capacity, I'd like something a bit more granular that the current rules (where Unwieldy weapons take 2 slots and every other weapon takes one slot) as having a stub gun take as much place as a sniper rife is weird.
I'd like to add a new Concealable weapon trait to small arms (mainly pistols and knives, and maybe stuff like the sawn-off shotgun). Concealable weapons would only take half a slot, and could also be used (maybe provided an Intelligence test is passed) in scenarios where fighters are normally not allowed to use weapons (Bar Brawl, and whatever else we could come up with)
The discussion here has reminded me of a loophole that could do with closing: I'm not aware of any rule that prevents you from taking multiple copies of the same Wargear.
In a lot of cases it doesn't matter: taking two Grav Chutes won't be any better than one. But if you're allowing multiple Stimm-Slugs and Armoured Undersuits it gets problematic.
In a few cases it makes sense to have multiple; a fighter with two Stub Guns should be allowed two sets of Dum Dum rounds, I feel.
But it's a loophole that could do with closing.
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