Hi all!
Me and a few friends are going to start playing Necromunda in the near future. I played to old version alot when i was younger and loved it, so i hope it kicks off!
Now, when i read the option to take a malstrain corrupted gang i was overjoyed, i can use an actuall genestealer in munda. This wont be my campaing gang when we fist start off but a gang i might use later on.
Disclaimer: Yes, the gang is weird and no, its far from optemized. But rule of cool is my jam and i wanted to try some stuff out.
Not really looking for tips on how to make the gang better (wont turn them down either to be fair) but i just want to make sure i havent gotten any rules/options wrong.
Forge Tyrant: 220c
Weap:2xStub Gun+2xDumdum Rounds,Catalyst(psyk.power)
Skill: Gunslinger,Un-sanctioned Psyker
Gear: Furnace Plate
Gen.Mod: Unborn-Shooting;Doc's Experiment +1W-1S),Scar Tissue
-------------
Forgeboss: 145c
Weap: Stub Gun
Skill:
Gear: Furnace Plate,Smoke Grenade
Gen.Mod:Unborn-?;Malformed,Stimm Inplant
-------------
Stimmer: 160c
Weap: Spud-Jacker
Skill: Nerves of Steel
Gear: Furnace Plate
Gen.Mod: Vatborn;Dermal Hardening,Overdeveloped Musculature
-------------
Ganger(Specialist): 115c
Weap: Grenade Launcher+Smoke Grenade Ammo
Gen.Mod: Vatborn;Reduced Bone Density -1S
-------------
Broodscum: 45c
Weap: Autogun
-------------
Broodscum: 45c
Weap: Lasgun
-------------
Brute - Genestealer: 270c
Weap: Razor-sharp claws,Venomus bite
Gear:Mesh armour,Bio-booster
Skill: Dodge,Evade,Nerves of Steel,Rain of Blows
-------------
Total = 1000creds.
/cheers Numsis
Me and a few friends are going to start playing Necromunda in the near future. I played to old version alot when i was younger and loved it, so i hope it kicks off!
Now, when i read the option to take a malstrain corrupted gang i was overjoyed, i can use an actuall genestealer in munda. This wont be my campaing gang when we fist start off but a gang i might use later on.
Disclaimer: Yes, the gang is weird and no, its far from optemized. But rule of cool is my jam and i wanted to try some stuff out.
Not really looking for tips on how to make the gang better (wont turn them down either to be fair) but i just want to make sure i havent gotten any rules/options wrong.
Forge Tyrant: 220c
Weap:2xStub Gun+2xDumdum Rounds,Catalyst(psyk.power)
Skill: Gunslinger,Un-sanctioned Psyker
Gear: Furnace Plate
Gen.Mod: Unborn-Shooting;Doc's Experiment +1W-1S),Scar Tissue
-------------
Forgeboss: 145c
Weap: Stub Gun
Skill:
Gear: Furnace Plate,Smoke Grenade
Gen.Mod:Unborn-?;Malformed,Stimm Inplant
-------------
Stimmer: 160c
Weap: Spud-Jacker
Skill: Nerves of Steel
Gear: Furnace Plate
Gen.Mod: Vatborn;Dermal Hardening,Overdeveloped Musculature
-------------
Ganger(Specialist): 115c
Weap: Grenade Launcher+Smoke Grenade Ammo
Gen.Mod: Vatborn;Reduced Bone Density -1S
-------------
Broodscum: 45c
Weap: Autogun
-------------
Broodscum: 45c
Weap: Lasgun
-------------
Brute - Genestealer: 270c
Weap: Razor-sharp claws,Venomus bite
Gear:Mesh armour,Bio-booster
Skill: Dodge,Evade,Nerves of Steel,Rain of Blows
-------------
Total = 1000creds.
/cheers Numsis