I was having a debate with a friend about the merits of picking up Dodge before going from T3 -> T4 and I decided to math things out to convince him (and myself) that T4 was better most of the time.
Formula used where P(c) = chance not to be wounded:
P(c) = P(a) + P(b) * P(a`)
Dodge:
Vs S3 Weapon:
T3 (need a roll of 4+ to be wounded):
T4 (need a roll of 5+ to be wounded):
P(T4) = 67%
P(T3 + Dodge) = 3/6 + 1/6 * 3/6 = 58%
Vs S4 Weapon:
T3 (need a roll of 3+ to be wounded):
T4 (need a roll of 4+ to be wounded):
P(T4) = 50%
P(T3 + Dodge) = 2/6 + 1/6 * 4/6 = 44%
Vs S5 Weapon:
T3 (need a roll of 3+ to be wounded):
T4 (need a roll of 3+ to be wounded):
P(T4) = 33%
P(T3 + Dodge) = 2/6 + 1/6 * 4/6 = 44%
Vs S6 Weapon:
T3 (need a roll of 2+ to be wounded):
T4 (need a roll of 3+ to be wounded):
P(T4) = 33%
P(T3 + Dodge) = 1/6 + 1/6 * 5/6 = 30%
Vs S7 Weapon:
see S6 results.
Vs S8+ Weapon:
T3 (need a roll of 2+ to be wounded):
T4 (need a roll of 2+ to be wounded):
P(T4) = 17%
P(T3 + Dodge) = 1/6 + 1/6 * 5/6 = 30%
T3 -> T4 is better in most situations when compared to T3 + Dodge.
However, if your opponent has a lot of S5 and S8+ weapons then T3 + Dodge comes out ahead.
Formula used where P(c) = chance not to be wounded:
P(c) = P(a) + P(b) * P(a`)
Dodge:
P(b) "not to be wounded" | P(b`) "to be wounded" |
1/6 | 5/6 |
Vs S3 Weapon:
T3 (need a roll of 4+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
3/6 | 3/6 |
T4 (need a roll of 5+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
4/6 | 2/6 |
P(T4) = 67%
P(T3 + Dodge) = 3/6 + 1/6 * 3/6 = 58%
Vs S4 Weapon:
T3 (need a roll of 3+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
2/6 | 4/6 |
T4 (need a roll of 4+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
3/6 | 3/6 |
P(T4) = 50%
P(T3 + Dodge) = 2/6 + 1/6 * 4/6 = 44%
Vs S5 Weapon:
T3 (need a roll of 3+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
2/6 | 4/6 |
T4 (need a roll of 3+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
2/6 | 4/6 |
P(T4) = 33%
P(T3 + Dodge) = 2/6 + 1/6 * 4/6 = 44%
Vs S6 Weapon:
T3 (need a roll of 2+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
1/6 | 5/6 |
T4 (need a roll of 3+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
2/6 | 4/6 |
P(T4) = 33%
P(T3 + Dodge) = 1/6 + 1/6 * 5/6 = 30%
Vs S7 Weapon:
see S6 results.
Vs S8+ Weapon:
T3 (need a roll of 2+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
1/6 | 5/6 |
T4 (need a roll of 2+ to be wounded):
P(a) "not to be wounded" | P(a`) "to be wounded" |
1/6 | 5/6 |
P(T4) = 17%
P(T3 + Dodge) = 1/6 + 1/6 * 5/6 = 30%
T3 -> T4 is better in most situations when compared to T3 + Dodge.
However, if your opponent has a lot of S5 and S8+ weapons then T3 + Dodge comes out ahead.