N18 Vehicle heavy gangs in the Ash Wastes

You can't RAW Necromunda rules to that degree of scrutiny, or if you do you're putting in 500% more time and effort into it than the writers did.

As with all Necro rules wooliness, go with the narrative. The point of the rule is you need one hand to steer your bike, so of course you can't use paired weapons you lunatic. Go and join a Genestealer cult and come back with a third arm and maybe we might have a discussion.
 
You can't RAW Necromunda rules to that degree of scrutiny, or if you do you're putting in 500% more time and effort into it than the writers did.

As with all Necro rules wooliness, go with the narrative. The point of the rule is you need one hand to steer your bike, so of course you can't use paired weapons you lunatic. Go and join a Genestealer cult and come back with a third arm and maybe we might have a discussion.
I imagine a bloodcrazed cannibal would let go of the wheel to flail his two rusted chain axes around before ploughing into the enemy lines. That is my narrative , so it works both ways
 
I imagine a bloodcrazed cannibal would let go of the wheel to flail his two rusted chain axes around before ploughing into the enemy lines. That is my narrative , so it works both ways
And I imagine that he would definitely come off said bike at that point, as flailing nearly anything on a bike will make you lose balance. If you wanted to create a kamikaze action where someone drives in and let's go of the steering wheel handlebars to use each of the paired weapons, getting 1A with each and a final hit using the "I get knocked down...." Rule as well as taking an equal "I get knocked down..." Rule hit you may have something....
 
  • Haha
Reactions: Acid-Bath Alice
I’m scratching my head a bit how to build a Goliath (and other gangs) gang for the Ash Wastes.

Part of me just wants a bunch of gene smithed up Goliath bikers, but the other part wants mad max with a bunch of vehicles.

Im thinking 3x vehicles to start with:
1x WolfQuad —-220
Quad . 70
Crew . 20
Heavy stubber . 130

2x Medium vehicle build —- 230
Med vehicle (tracks/wheels) . 130
Crew . 20
Grenade launcher . 65
Transport bed . 15

This leaves 720pts for the gang which is not a lot. But then again, the vehicles are providing 2x grenade launchers with frag and krak, and a heavy stubber.

Currently noodling through this Goliath list to pair with the vehicles which meets the min criteria, but not sure.
https://yaktribe.games/underhive/gang/witness_meeeee.298460/


What kind of road warrior gangs are you guys planning?
Goliath Warboys (very rough) idea.

3 x prospect , bike, furnace plate, incendiary charges (130 each for 390 total)
2x juve, bike, furnace plate, axe (100 each for 200 total)
1 x stimmer, furnace armour, auto grenade launchers of doom (225) ( this guy rides about on the back of a war truk blowing stuff up and having a great old time)
1 × leader, furnace plate, heavy stubber, suspensor (330) ( this due just wanders about doing all the dakka)


945 credit

400 credit of a big ass war truck of some description...


This is exactly as far as I've got with the rough plan 😂
 
  • Like
Reactions: Gdolkin
Did a Delaque gang with two wolf quads and a ridge runner all with mining lasers and they cleaned up in both games. The others had built their gang and then added vehicles, where I had picked my vehicles and then used what was left on gang. I would have a check with your group as to how they doing it overall as it may cause grumps....

Gang;
MoS Psy, pistol web gauntlet. Over watch.
Ridgerunner with mining laser.
Phantom plasmagun infiltrating.
2 wolfquads mining lasers.
Specialist long rifle.
1 ganger autogun.
3 juves autopistols.

Have rewritten now to swap one of the quads for a champ instead to make it more forgiving to play against.
 
Road Rage Rams (1400 creds):

- Cargo-8 Ridgehauler (395 cr) with: Promethium tank, Reinforced armor, Tire claws, All-wheel steering, Nitro burner, Smoke vents and Boarding ramp. No guns yet!
-
CC Forge tyrant and 1x CC Forge boss
- Grenade launcher specialist and 4x Gangers with Shotguns
So, the idea is to treat the Cargo-8 mainly as a Fast transport and Ramming vehicle the entire gang rides on top of. That is partially why I'm taking the Promethium tank instead of the Munitorum container: the tank has an extra 'transport bed' on top of it (and for now you have to scratch build it yourself anyway, so...), so more model's bases can fit on it.
The plan is for the Cargo-8 to just drive at the enemy at max speed (all its actions), maybe even Full throttle on the 1st round of the game to go 24" strait ahead, while the gangers riding on it, do all the aiming/shooting and if we get close to enemy vehicles the characters can use the Boarding ramps to jump onto those vehicles on 2+ Initiative and hack them apart with Renderisers (later to be upgraded to Heavy Rock cutters or Power fists).

If the vehicle survives the battle, the gang will generate extra income to eventually hire a Bullet merchant to supply all the shotgunners with Executioner and Firestorm ammo (at that point also the Cargoo-8 would get a Combat shotgun+Firestorm ammo, since the Bullet merchant changes it from Limited into Scarce and the Promethium tank removes Scarce from Blaze weapons).
As the campaign progresses, the Cargo-8 would get extra trailers with either Promethium tanks (for more transport area as the gang grows in numbers) or Munitorum containers (if I want to add more guns to the vehicle, but shooting would take actions away from just driving/ramming).
Additional vehicles will likely be first a couple of the Goliath's ramming bikes (again without guns to focus solely on driving around at max speed and ramming stuff) and eventually a Goliat Rockgrinder without guns for more heavy duty ramming and transport of CC maniacs that will be jumping off from it onto other vehicles after we ram into them.

You probably get the idea: we're Ramming everything all the time, like a Goliath should.
 
Last edited:
Road Rage Rams (1400 creds):

- Cargo-8 Ridgehauler (395 cr) with: Promethium tank, Reinforced armor, Tire claws, All-wheel steering, Nitro burner, Smoke vents and Boarding ramp. No guns yet!
-
CC Forge tyrant and 1x CC Forge boss
- Grenade launcher specialist and 4x Gangers with Shotguns
So, the idea is to treat the Cargo-8 mainly as a Fast transport and Ramming vehicle the entire gang raids on top of. That is partially why I'm taking the Promethium tank instead of the Munitorum container: the tank has an extra 'transport bed' on top of it (and for now you have to scratch build it yourself anyway, so...), so more model's bases can fit on it.
The plan is for the Cargo-8 to just drive at the enemy at max speed (all its actions), maybe even Full throttle on the 1st round of the game to go 24" strait ahead, while the gangers riding on it, do all the aiming/shooting and if we get close to enemy vehicles the characters can use the Boarding ramps to jump onto those vehicles on 2+ Initiative and hack them apart with Renderisers (later to be upgraded to Heavy Rock cutters or Power fists).

If the vehicle survives the battle, the gang will generate extra income to eventually hire a Bullet merchant to supply all the shotgunners with Executioner and Firestorm ammo (at that point also the Cargoo-8 would get a Combat shotgun+Firestorm ammo, since the Bullet merchant changes it from Limited into Scarce and the Promethium tank removes Scarce from Blaze weapons).
As the campaign progresses, the Cargo-8 would get extra trailers with either Promethium tanks (for more transport area as the gang grows in numbers) or Munitorum containers (if I want to add more guns to the vehicle, but shooting would take actions away from just driving/ramming).
Additional vehicles will likely be first a couple of the Goliath's ramming bikes (again without guns to focus solely on driving around at max speed and ramming stuff) and eventually a Goliat Rockgrinder without guns for more heavy duty ramming and transport of CC maniacs that will be jumping off from it onto other vehicles after we ram into them.

You probably get the idea: we're Ramming everything all the time, like a Goliath should.
You may want to go for engine shell, crash cage and redundant drive so your ridgehauler doesn't get popped first turn. It's amazing how easy a mining laser can pop one of these first shot of a game and leave your gang stranded, especially when it's going to get bombarded by the enemy gan.
 
  • Like
Reactions: Baffo
You may want to go for engine shell, crash cage and redundant drive so your ridgehauler doesn't get popped first turn. It's amazing how easy a mining laser can pop one of these first shot of a game and leave your gang stranded, especially when it's going to get bombarded by the enemy gan.
Yes, after the 1st game I plan on taking those Upgrades (especially since standard vehicles have a limited list upgrades they can take and the Cargo-8 having 4 upgrade slots in each category, means eventually you'll get all the upgrades on the list amyway)