I've remembered something that happened during A 1st Necromunda Campaign I took part in back in April 2,002 and after only The Campaigns 1st Game every player admitted that my Gang was unbeatable and they declared me the winner. Here's the info. What do you think?
Here’s how
I went for A Small but very Elite Gang of had 1 199 Credit Magos, 2 280 Credit Genestealer Purestrains and 3 80 Credit Brood Brothers
My 199 Credit Magos had Chainsword, Plasma Pistol, Frag Grenades and in case her Plasma Pistol goes out of Ammo A Stub Gun
Even though it was The Campaign’s very 1st game we were playing a unique scenario and I’d foolishly let him use his best Juve from our last campaign
The Juve in Question had been used in more then half of the games he'd played, which means she'd been used in 9 of his 14 games
Saying that though this was supposed to be the only time that he’d use his best Juve from our last campaign. Looking back I realize that it was very foolish but it turned out OK in the end
And
My entire Gang were named after either people, beings or creatures from various Cartoons and TV Shows
Scenario
The Raid
The target was The Enemy Leader
That means that I was the attackers
It was A Grudge Match
Which means everyone gets double XP
I choose to go for Treacherous Conditions
I rolled A 66 which meant Hive Quake
The only losses were on the enemy side and they were 1 Ganger that used to be A Juve and The Enemy Leader
That means that I won, on the very 1st turn, without even touching a model
As it was A Grudge Match type Raid everyone nets 30+2D6 XP
And
The enemy Juve that got took out by The Hive Quake got captured, as this was the only scenario he was allowed to use her in my foe couldn't try to rescue her and my Magos managed to convert her
Advances
My Magos netted +1 LD and she also bagged A New Primary Power and with A roll of A 6 on The Telekentic Power Table she gets The Fists of Fury Power
As soon as she gained this power she got +1D3 WS, she ended up with +3 WS, she also gained a automatic +1 A and I can try to use it to increase her S to 8, gives her another +1 A and if she wounds her foe then her Attacks do 3 damage
When rolling for the maternity leave(as The Genestealer Cult rules called it) I lose both of my current Genestealer Purestrains, saying that though when rolling for what I get I rolled 2 5’s, which means they both give me 2 Genestealer Purestrains, that’s 4 Genestealer Purestrains
When rolling for the maternity leave(as The Genestealer Cult rules called it) of my 3 Brood Brothers I make 3 rolls of 1D6, all 3 rolls come up between A 1 and A 4, that means that they all net me A Neophyte Hybrid and that nets me 3 Neophyte Hybrids
The rules don’t say that if A Model goes on maternity leave you lose his/her stuff, which is why The GM ruled that you keep their stuff
That’s why my 3 new Neophyte Hybrids all start with The 1 Stub Gun and 1 Sword that their parent once had, all in all not a complete loss
This weeks weekly event was Jail-Break, which means that my 3 new Neophyte Hybrids all get +3D6 XP and because Neophyte Hybrids start with 0 XP that nets 2 of them 2 advances and nets the 3rd 3 advances
And
Advances wise The 1st of the 2 that got 2 advances got +1 WS and +1 LD, The 2nd of the 2 that got 2 advances got +1 BS and +1 S and the 1 that got 3 advances got +1 WS, +1 BS and +1 LD
Powers
The 3 Minor and 1 Major Powers that my Genestealer Magos started with were as follows
The 1 Major Power
Mental Strength
Once cast this Power, which if used correctly is 1 of the best in 1st edition, the effect lasts for the rest of your turn and all of your foes next turn and the effect is that you roll 1D6 and add the number to any 1 of WS, BS, S, T, I or A
And
Saying that though with her WS of 6 theirs no point to boosting her WS, with her S of 4 or 5 with modifiers their is little point boosting her S and if the campaign had continued with A BS of only(?) 3 boosting her BS would likely be my best bet
The 3 Minor Powers
Immune to Possession
Having this power completely removes The Main Weakness of all Wyrds/Deamonic Possession, but even though she can no longer be possessed if she her casting roll is A 2 or 12 she can still be dragged into the warp
And
Despite the benefits if this power even though A Deamon can’t possess her 1 can still attack her, and if it takes her OOA she can still die
Jynx
This power can only be cast if the user is shot at and if successfully cast the person shooting at The Magos automatically misses but in order to see if A Ammo Test is needed his/her/its Player still makes a to hit roll
Happy Trigger Finger
Before you cast it nominate 1 enemy and if you successfully cast this power then the targeted model develops A Happy Trigger Finger, he or she fires a lot of shots at moving shadows, which results in his/her/its Player having to make A Ammo Roll
And
Taking all of that into account its lucky(?) that if the target has more then 1 gun the controlling player chooses which gun may or may not run out of ammo
Also
On the subject of the captured Ex Escher Juve that my Genestealer Magos Corrupted into fighting for me she was equipped with Laspistol, Chainsword, Flak Armour, Respirator and Frak Grenades and she was worth 115 Credits and 68 Experance
This Former Escher Juve had 8 advances and her 8 advances were +2 WS, +1 BS, +1 S, +1 A, +1 LD as well as The Parry and Counter-Attack Skills
And
She has 4 permanent Injuries and her 4 permanent Injuries are/were Head Wound, Impressive Scars, Badly Shaken and Bitter Enmity VS All Scavvy Gangs
Also on this model
Normally A Player would try to rescue a model that good at any cost, but she was his best Ex Juve from our last campaign which means that he wouldn’t use her outside of that battle
Even though she was his best Ex Juve from our last campaign and he wasn’t planning on using her outside of that battle my, at the time, group would normally vote on if I got to keep her or not
And
Saying that with the entire group admitting defeat and unanimously declaring me the winner after the campaigns 1st battle, meaning not just my 1st battle, we never needed to vote on if I got to keep her or not
Trading stuff
My territories were 2 Friendly Docs, 1 Archeotech Hoard, 1 Settlement and 1 Slag Heap
Sadly I can only work 3 of them and in the end my gang makes A profit of 80 Credits
As I have A Settlement 1 of my groups house rules lets me roll to see if I get A Free Neophyte Hybrid, I roll A 6 and get A Free Neophyte Hybrid
It starts with 3D6 extra experance, it ends up starting with 13 experance and its 2 advances are +1 W and +1 A
All in all I ended up being offered 3 Rare Items
Those 3 Rare Items ended up as Flak Jacket -14 Credits, 1-in-a-million Weapon that I took as A Bolt Pistol -40 Credits and Smoke Grenades -26 Credits
I bought all of them and I choose to give all 3 of my Gangs new Rare Items to The Genestealer Magos that’s my Leader
All in all that leaves my gang with 80 -14 -40 -26 or 0 Credits. But its worth it, right guys
In the end I decided that rather then put in the stash or sell my Magos old Plasma Pistol I’d give it to 1 of my 3 Neophyte Acolyte’s
Likewise I choose to give The Old Stub that used to belong to The Neophyte Acolyte in question to my new Neophyte Hybrid
As A 1-in-a-million Bolt Pistol never runs out of ammo I also gave my Magos’s Back-up Stub Gun to my new Neophyte Hybrid
And
That means that my new Neophyte Hybrid now has 2 weapons that can be used in close combat, which gives her +1 A
My Gang
Name
The Sun Hill Mob
Type
Genestealer Cult
Ratting
Credits
1,884
Experance
0,488
Total
2,372
Territories
2 Friendly Docs
1D6x10 Credits +Special
1 Archeotech Hoard
Between 2D6x10 and 6D6x10 Credits +Special
1 Settlement
30 Credits +Special
1 Slag Heap
15 Credits
Stash
Empty
My models
My Genestealer Magos
Polly Page
She is armed with 1 Chainsword, 1 Set of Frag Grenades, 1 1-in-a-million Bolt-Pistol, 1 Flak Jacket and 1 set of Smoke Grenades. 224 Credits and 105 experance. Her stats are M 6, WS 6, BS 3, S 4(5), T 3, W 1, I 5, A 2(3), A 4, LD 9
Her Powers
Her 2 Major Powers
Mental Strength
Once cast this Power, which if used correctly is 1 of the best in 1st edition, the effect lasts for the rest of your turn and all of your foes next turn and the effect is that you roll 1D6 and add the number to any 1 of WS, BS, S, T, I or A
And
Saying that though with her WS of 6 theirs no point to boosting her WS, with her S of 4 or 5 with modifiers their little point boosting her S and with A BS of only(?) 3 boosting her BS would likely be my best bet
Fists of Fury
As soon as she gained this power she got +1D3 WS, she ended up with +3 WS, she also gained a automatic +1 A and I can try to use it to increase her S to 8, gives her another +1 A and if she wounds her foe then her Attacks do 3 damage
Her 3 Minor Powers
Immune to Possession
Having this power completely removes The Main Weakness of all Wyrds/Deamonic Possession, but even though she can no longer be possessed if she her casting roll is A 2 or 12 she can still be dragged into the warp
And
Despite the benefits of this power even though A Deamon can’t possess her 1 can still attack her, and if it takes her Out of Action then she can still die
Jynx
This power can only be cast if the user is shot at and if successfully cast the person shooting at The Magos automatically misses but in order to see if A Ammo Test is needed his/her/its Player still makes a to hit roll
Happy Trigger Finger
Before you cast it nominate 1 enemy and if you successfully cast this power then the targeted model develops A Happy Trigger Finger, he or she fires a lot of shots at moving shadows, which results in his/her/its Player having to make A Ammo Roll
And
Taking all of that into account its lucky(?) that if the target has more then 1 gun the controlling player chooses which gun may or may not run out of ammo
Genestealer Purestrains
Suicune
Its armed with razor sharp fangs, teeth and claws and armour like skin that gives it A 5+ Armor Save. Its worth 280 Credits and 64 experance. Its stats are M 6, WS 7, BS 0, S 6, T 4, W 1, I 7, A 4, LD 10
Entie
Its armed with razor sharp fangs, teeth and claws and armour like skin that gives it A 5+ Armor Save. Its worth 280 Credits and 66 experance. Its stats are M 6, WS 7, BS 0, S 6, T 4, W 1, I 7, A 4, LD 10
Raikou
Its armed with razor sharp fangs, teeth and claws and armour like skin that gives it A 5+ Armor Save. Its worth 280 Credits and 61 experance. Its stats are M 6, WS 7, BS 0, S 6, T 4, W 1, I 7, A 4, LD 10
Mewtwo
Its armed with razor sharp fangs, teeth and claws and armour like skin that gives it A 5+ Armor Save. Its worth 280 Credits and 65 experance. Its stats are M 6, WS 7, BS 0, S 6, T 4, W 1, I 7, A 4, LD 10
Neophyte Hybrids
Ash
He is armed with 1 Lasgun, 1 Sword and 1 Knive. She is worth 115 Credits and 14 experance. Her stats are M 4, WS 5, BS 2, S 4(5), T 3, W 1, I 5, A 1(2), LD 9
Tony
He is armed with 1 Stub Gun, 1 Sword and 1 Knive. She is worth 100 Credits and 17 experance. Her stats are M 4, WS 5, BS 3, S 4(5), T 3, W 1, I 5, A 1(2), LD 9
June
She is armed with 1 Stub Gun, 1 Sword and 1 Knive. She is worth 100 Credits and 15 experance. Her stats are M 4, WS 4, BS 3, S 5(5), T 3, W 1, I 5, A 1(2), LD 8
Misty
She is armed with 2 Stub Guns and 1 Knive. She is worth 100 Credits and 13 experance. Her stats are M 4, WS 4, BS 2, S 4, T 3, W 2, I 5, A 2(3), LD 8
Converted regulars(?)
Annie
She was A Escher Juve
She is armed with 1 Laspistol, 1 Chainsword, 1 Flak Jacket, 1 Respirator and 1 set of Frak Grenades. She is worth 115 Credits and 68 Experance. Her stats are M 4, WS 4, BS 3, S 4(5), T 3, W 1, I 3, A 2(3), LD 9. She has The Parry and Counter-Attack Skills, she has 4 injuries and they are Head Wound, Impressive Scars, Badly Shaken and Bitter Enmity VS All Scavvy Gangs