N18 Collected Errors/Typos in Desolation (N24)

Thanks to @paxmiles for pointing out in another discussion that Trazior Sentry Gun (Gang Equipment) has a fighter profile, but isn't declared as a fighter. This causes a lot of questions, for example if you gain XP for taking it OoA or if it triggers Cool checks to friendly fighters when taken OoA.
 
Thanks to @paxmiles for pointing out in another discussion that Trazior Sentry Gun (Gang Equipment) has a fighter profile, but isn't declared as a fighter. This causes a lot of questions, for example if you gain XP for taking it OoA or if it triggers Cool checks to friendly fighters when taken OoA.
One thing our arbitrator pointed out, was that they were unclear if a face down fighter could rotate the turret without getting up.
 
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Another one the Arbitrator pointed out that's unclear in this campaign, the visibility rules don't clarify how they work with the sentry rules. It's not really specific to the book of desolation, but it becomes more apparent due to the book having an abundance of low visibility situations.

Like if my sentry can only see 18" because of visibility, but you at 26" away are in my arc of sight, do I roll to see if I spot you?
 
It is a shoot action so perhaps following the same restrictions. Of course today's modern equivalents have range fingers, lasers and all sorts of cameras. Do Necromunda turrets have this? I would think if it was supposed to have that it would say so. But since this is Necromunda, maybe not.

Actions have a long tradisjon of not specifying fighter status limitations. If no such restriction exists, I would say go for it.
 
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If a fighter is Hidden, due to Visibility (X), they aren’t in Line of Sight, though may be in Fire Arc. Hm. I suspect that the turrets then are limited by Visibility. Given when they trigger, a fighter whose actions Reveal them would then be eligible?
 
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If a fighter is Hidden, due to Visibility (X), they aren’t in Line of Sight, though may be in Fire Arc. Hm. I suspect that the turrets then are limited by Visibility. Given when they trigger, a fighter whose actions Reveal them would then be eligible?
Oh, heh, I can see why you'd be confused when I hopped from the traizor sentry turret rules to the regular sentry rules. I'm not talking about the turrets.

Yeah, so my comment is regarding the rules for Spotting Attackers via your sentries in the "Sneak Attacks" section of the scenario rules:

"After a sentry has moved, there is a chance they may spot nearby attackers and raise the alarm. If there is an enemy model either within 3" or in the sentry's vision arc, roll a D6 applying the following modifiers:"

So if we have visibility 6" and my sentry moves 8" away from the enemy and is facing them, so then I roll to see if I see them? As far as I can tell, answer is "yes".

Just seems like an odd rules interaction. The book of desolation doesn't invent this rules interaction, but it's a complication that arises more often because it constantly uses the visibility (X) rules.
 
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"Fresh Blood" Hive Secundus Gang Tactic Card

With regards to the Malstrain Genestealer gang...It doesn't clarify what to do when your gang lacks access to juvs.

It also doesn't specific which gang's list the juv could be drafted from, so I suppose the malstrain gang could take their choice of who's juvs...

Came up the last week's game (one of the other players). Not a huge issue, but something to clarify.
 
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Yeah there are a bunch of such rules which give free juves throughout the game and it's been a problem since mid 2018 when gangs without juves were first introduced.
 
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I don't think it's an error or typo, but maybe something to consider for balance regarding malstrained broodscum as roaming horrors:

Since the roaming horrors don't do ammo checks at all, grenades and scarce weaponry are somewhat problematic on the malstrained broodscum roaming horrors. Noticed that one yesterday, in game.

As written, the player placing them can give them whatever weapons and wargear they pick...
 
But it goes both ways though? A Roaming Horror would attack any gang. Also, Brood Scum have limitations and can't really take any special ammo other than Dumdum? I don't have the models, but guessing their equipment list matches fairly good WYSIWYG of the options available in the plastic sprue.
 
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I don't have the models, but guessing their equipment list matches fairly good WYSIWYG of the options available in the plastic sprue.
You don't really need the models. Any infantry models will work. And there's no WYSIWYG requirement, at least not with regard to placing Roaming Horror Brood Scum:

"Malstrain Brood Scum Weapons
When placing Malstrain Brood Scum, the player with Priority decides what weapons and Wargear they are equipped with."

So I roll priority, place d3 brood scum, and I've decided they need Vortex Grenades...Technically allowed in RAW, but arbitrator will definitely not allow that one.

Using their weapon/wargear list is much more reasonable, but not technically a restriction their rules says to do for roaming horrors.
But for their entry: Blasting Charges, Frag Grenades, and Krak Grenades can all be on one guy, and they never run out. Makes them a lot better than they should be.

But, sure, as mentioned, there's not really any favoritism towards a particular player, so it's not really unbalanced in that sense, it's just making it harder to survive the encounter.
 
Right, if they can take anything, it's swingy yeah. But aren't they limited to normal Brood Scum equipment list? You seem to infer they can take anything. Having some experience with GW rules combined with the miniatures they try to sell, I infer that the intention is to use the Brood Scum equipment list.

Put it another way, are there any rules that allow Brood Scum be equipped unrestricted? The rules you quote neither say restricted nor unrestricted. Brood Scum™ is a specific rule term. It's a fighter type/class with an equipment list.

I guess what they could have written to make it clear, but failed to is "the player with Priority decides what weapons and Wargear they are equipped with (following the normal limitations of their equipment list).". That's how I read this rule anyway. You may read it differently. And then it's just a matter of which games you prefer, brood scum with autoguns or vortex grenades. We can argue about RAW. I'm certain about RAI.
 
Right, if they can take anything, it's swingy yeah. But aren't they limited to normal Brood Scum equipment list? You seem to infer they can take anything. Having some experience with GW rules combined with the miniatures they try to sell, I infer that the intention is to use the Brood Scum equipment list.

Put it another way, are there any rules that allow Brood Scum be equipped unrestricted? The rules you quote neither say restricted nor unrestricted. Brood Scum™ is a specific rule term. It's a fighter type/class with an equipment list.

I guess what they could have written to make it clear, but failed to is "the player with Priority decides what weapons and Wargear they are equipped with (following the normal limitations of their equipment list).". That's how I read this rule anyway. You may read it differently. And then it's just a matter of which games you prefer, brood scum with autoguns or vortex grenades. We can argue about RAW. I'm certain about RAI.
My point is that even the grenades they do have access to can be somewhat problematic if they don't run out. I do think they can technically take whatever, but that's why you have an arbitrator.

Anyway, I was just suggesting it as a concern, as I feel this section has possibility for abuse/problems, and it would be an easy fix if it is a problem, once someone points it out.
 
You don't really need the models. Any infantry models will work. And there's no WYSIWYG requirement, at least not with regard to placing Roaming Horror Brood Scum:

"Malstrain Brood Scum Weapons
When placing Malstrain Brood Scum, the player with Priority decides what weapons and Wargear they are equipped with."

So I roll priority, place d3 brood scum, and I've decided they need Vortex Grenades...Technically allowed in RAW, but arbitrator will definitely not allow that one.

Using their weapon/wargear list is much more reasonable, but not technically a restriction their rules says to do for roaming horrors.
But for their entry: Blasting Charges, Frag Grenades, and Krak Grenades can all be on one guy, and they never run out. Makes them a lot better than they should be.

But, sure, as mentioned, there's not really any favoritism towards a particular player, so it's not really unbalanced in that sense, it's just making it harder to survive the encounter.
Vortex grenades is a bad example (in addition to being inaccessible to the relevant gang list by any measure - Xenos Abomination champions aren't going for I16 Rare equipment actions and their mooks certainly wouldn't either), as it's literally a Single Shot trait item - no ammo roll involved.
 
Vortex grenades is a bad example (in addition to being inaccessible to the relevant gang list by any measure - Xenos Abomination champions aren't going for I16 Rare equipment actions and their mooks certainly wouldn't either), as it's literally a Single Shot trait item - no ammo roll involved.
Straight over your head. It was an extreme example at how it could be "anything" and also a good example of what the arbitrator would definitely not allow. On this particular point, I was not suggesting they could throw multiples.

The paragraph after that extreme example addresses the idea of being able to toss multiples with related examples.