One thing our arbitrator pointed out, was that they were unclear if a face down fighter could rotate the turret without getting up.Thanks to @paxmiles for pointing out in another discussion that Trazior Sentry Gun (Gang Equipment) has a fighter profile, but isn't declared as a fighter. This causes a lot of questions, for example if you gain XP for taking it OoA or if it triggers Cool checks to friendly fighters when taken OoA.
Oh, heh, I can see why you'd be confused when I hopped from the traizor sentry turret rules to the regular sentry rules. I'm not talking about the turrets.If a fighter is Hidden, due to Visibility (X), they aren’t in Line of Sight, though may be in Fire Arc. Hm. I suspect that the turrets then are limited by Visibility. Given when they trigger, a fighter whose actions Reveal them would then be eligible?
It's not a balance problem in the sense that it'll favor a particular gang, no.But it goes both ways though? A Roaming Horror would attack any gang.
You don't really need the models. Any infantry models will work. And there's no WYSIWYG requirement, at least not with regard to placing Roaming Horror Brood Scum:I don't have the models, but guessing their equipment list matches fairly good WYSIWYG of the options available in the plastic sprue.
My point is that even the grenades they do have access to can be somewhat problematic if they don't run out. I do think they can technically take whatever, but that's why you have an arbitrator.Right, if they can take anything, it's swingy yeah. But aren't they limited to normal Brood Scum equipment list? You seem to infer they can take anything. Having some experience with GW rules combined with the miniatures they try to sell, I infer that the intention is to use the Brood Scum equipment list.
Put it another way, are there any rules that allow Brood Scum be equipped unrestricted? The rules you quote neither say restricted nor unrestricted. Brood Scum™ is a specific rule term. It's a fighter type/class with an equipment list.
I guess what they could have written to make it clear, but failed to is "the player with Priority decides what weapons and Wargear they are equipped with (following the normal limitations of their equipment list).". That's how I read this rule anyway. You may read it differently. And then it's just a matter of which games you prefer, brood scum with autoguns or vortex grenades. We can argue about RAW. I'm certain about RAI.
Vortex grenades is a bad example (in addition to being inaccessible to the relevant gang list by any measure - Xenos Abomination champions aren't going for I16 Rare equipment actions and their mooks certainly wouldn't either), as it's literally a Single Shot trait item - no ammo roll involved.You don't really need the models. Any infantry models will work. And there's no WYSIWYG requirement, at least not with regard to placing Roaming Horror Brood Scum:
"Malstrain Brood Scum Weapons
When placing Malstrain Brood Scum, the player with Priority decides what weapons and Wargear they are equipped with."
So I roll priority, place d3 brood scum, and I've decided they need Vortex Grenades...Technically allowed in RAW, but arbitrator will definitely not allow that one.
Using their weapon/wargear list is much more reasonable, but not technically a restriction their rules says to do for roaming horrors.
But for their entry: Blasting Charges, Frag Grenades, and Krak Grenades can all be on one guy, and they never run out. Makes them a lot better than they should be.
But, sure, as mentioned, there's not really any favoritism towards a particular player, so it's not really unbalanced in that sense, it's just making it harder to survive the encounter.
Straight over your head. It was an extreme example at how it could be "anything" and also a good example of what the arbitrator would definitely not allow. On this particular point, I was not suggesting they could throw multiples.Vortex grenades is a bad example (in addition to being inaccessible to the relevant gang list by any measure - Xenos Abomination champions aren't going for I16 Rare equipment actions and their mooks certainly wouldn't either), as it's literally a Single Shot trait item - no ammo roll involved.