My FLGS has a 40k grow league coming up next month- 500 points week 1/2, 750 points week 3/4, 1000 points week 5, 1250 or 1500 week 6. Decided to run my Imperial Agents, which are based off of the mortal components of the codex, so Breachers/Arbites/Voidsmen along with the grab-bag of weirdos that are Agents themselves and Rogue Trader entourages. It is a fun army that I don't get to play often and one that should work well at introducing new/new-ish people to the game, as it is definitely not a competitive army and has relatively squishy baseline humans as the main force. I'll add an inquisitor, another agents squad, and a Warglaive to the 750 points list to make it a little tougher.
List
Inquisitor Draxus - Warlord (attached to Subductors)
Rogue Trader Entourage - Fleetmaster Enhancement (attached to Breachers)
Navy Breachers - meltagun, chainfist, demolition charge, power weapon, sarge w/powersword
Subductor squad - proctor w/nuncio-aquila
Exaction squad - grenade launcher, heavy stubber, medi-kit, excruciator maul, proctor w/nuncio-aquila
Imperial Agents - plasma pistol, eviserator, mystic stave, tome-skull, servitor w/multi-melta
List
Inquisitor Draxus - Warlord (attached to Subductors)
Rogue Trader Entourage - Fleetmaster Enhancement (attached to Breachers)
Navy Breachers - meltagun, chainfist, demolition charge, power weapon, sarge w/powersword
Subductor squad - proctor w/nuncio-aquila
Exaction squad - grenade launcher, heavy stubber, medi-kit, excruciator maul, proctor w/nuncio-aquila
Imperial Agents - plasma pistol, eviserator, mystic stave, tome-skull, servitor w/multi-melta




