N18 Necrodamus/Bookromunda (rules compilations)

Update to Terrifying is documented here:

Today Horror is fixed!
 
Is this kind of equivalent to the NCE?
This is not aiming to streamline or update any rules, but rather to simply compile the rules as published (to their most recent edition, rule by rule, N'17 through N'23 and beyond, but still as published), all into one place, instead of scattered across a dozen fifty-dollar books. Game rules not being copyrightable (unlike fluff, or turns of narrative phrase, or illustrations), it aims to just compile the rules themselves, rather than descriptive setting information.

By comparison, the NCE was and is explicitly streamlining and adjusting rules from the N'95 and N'03 editions of the game, so the NCE is not exactly the rules as published. Almost, but with some small changes.
 
This is not aiming to streamline or update any rules, but rather to simply compile the rules as published (to their most recent edition, rule by rule, N'17 through N'23 and beyond, but still as published), all into one place, instead of scattered across a dozen fifty-dollar books. Game rules not being copyrightable (unlike fluff, or turns of narrative phrase, or illustrations), it aims to just compile the rules themselves, rather than descriptive setting information.
That sounds amazing. Thank you sir!
 
Hi, i do not see in the book that nomads cannot have vehicles, did i miss it? Or was it FAQed?
 
Which vehicle did you assume nomads could have?

N22 Outlands:
Most gangs have access to one or more crew. The main exception are the Ash Waste Nomads who cannot include vehicles but may include many different kinds of macro-insects.
-p40
Most gangs have access to one or more crew. The main exception are the Ash Waste Nomads who cannot include vehicles in their gangs, but may include many different kinds of macro-insects.
-p42
Also in fluff:
Many believe the reason the Nomads eschew normal vehicles is because they have no way of maintaining them, though there is a school of thought that states Helamites make for much better wasteland mounts, and it is not for lack of parts, but rather the durability the insects possess – that and the terror they cause in their enemies when leaping out of the wasteland gloom!
-p16
They don't have any crew, so they couldn't use any vehicles even if they had access? Also, most if not all vehicles I have seen are either limitied to specific other non-nomad gangs, or have explicit limitation of not being available for nomads.
 
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I need some help to remember something. Got the impression some gangs had a list of weapons they could equip vehicles with. Not the list for a specific vehicle (for example Goliath Mauler), but a list of weapons that Goliath gangs could give (for example to generic/universal vehicles). But I can't find this anywhere. Was it one of the Apocrypha pdfs?

Edit: Nevermind, it was the Apocrypha book.
 
I don't know if you've seen this, but Games Workshop has made a stealth update and corrected the downloadable PDFs on the Warhammer Community website.

They updated Apocrypha Necromunda: Bonedry and Broke (Venators) with corrections to the Beastmen prices and Squat legacy rules!
They also updated Apocrypha Necromunda: The Coveted Cache, fixing typos and bad copy-pasting in the Whispering Weapons section.

I'm not sure about the others, as I don't remember any specific typos or errors.
 
They updated Apocrypha Necromunda: Bonedry and Broke (Venators) with corrections to the Beastmen prices and Squat legacy rules!
They also updated Apocrypha Necromunda: The Coveted Cache, fixing typos and bad copy-pasting in the Whispering Weapons section.

I'm not sure about the others, as I don't remember any specific typos or errors.
Comparing the 2 pdfs, only differences I could find were:

  • Correcting the Range Unending bad D and Am stats.
  • Correcting the bad copy-pasted weapon name of Black Vomitus.
Doesn't look like anything else changed.
 
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It is done :D Necrodamus is once again up to date and complete. Trading Post pdf also updated:

Thanks to @Hobo86 for pointing out some copy-paste mistakes. Let me know if there are any mistakes or I missed something. I don't have a lot of time to double check things these days.
Thanks for the update.

Minor issue, you've got the Venator skill thing wrong - Champions get skills 1, 2 and 3 as primary, with 4 and Leadership as secondary.
 
Necrodamus p134 Ratling sniping special rule is missing the "with a Basic Weapon"
from the apocrypha : Sniping: This fighter may re-roll Hit rolls of a natural 1 when performing a Shoot (Basic) action after taking the Aim (Basic) action with a Basic Weapon.

Necrodamus p157 : Techmite autoveyor do not have the Drill wargear in Hall of the Ancients
Necrodamus p157 : Techmite exovator do not have the Fusion Cutter and Drill wargear in Hall of the Ancients